Definitely a very cool application, I use it to get some ideas.
However, I have an observation when generating structures, most of the time the structures are generated with excessive corridors, to go from one room to another you have to go through more than one.
Another thing I would like to give you an opinion on is that in Bluprint, when we design and generate the structure, the main door is placed randomly, it would be interesting if it were possible to choose where the door will be generated, so we can create a more fluid structure according to the need.
This is a 'statue', one of three special symbols (the other two are 'altar' and 'tapestry'). I'll probably remove all of them in the next update in favour 'abstract furniture'.
Hello Watabou, I was wondering if you could consider adding a JSON export option. It would make it much easier to work with the generated data in other projects. Cheers :)
It's not too hard to implement, but it will make everything... conceptually messy. For example, if you remove a wall between two rooms, will they become one new room? This would affect labels, props (furniture), rooms connectivity.
Thank you for making such generators! Extremely convenient to use and play. I ran into a problem: with advanced exports of buildings with multiple floors, all floors except the last one are unloaded without walls. I hope you can fix this bug. Thanks again for your work, you're cool!
Fantastic generator. Once you switch to "Blueprint" mode it's not obvious how to get back to "Floor plan" or "Elevation". I'd keep these options in the drop-down menu. Also there's a typo ("Discrad").
There is currently no way to request a building strictly without a basement. But it doesn't always spawn a basement, for a single-storey building the probability is 50%.
My algorithm tends to produce very unrealistic plans for buildings larger than "large", and I wouldn't like to expose it by offering the "huge" option. However, using the blueprint editor, you can request a significantly larger building than those built with the "large" tag.
Simply put: You are my hero. The work you do is amazing, and to provide it for free is a great work of generosity. The fact that you would allow others to use your tools to create a salable item is beyond magnanimous. To those who would abuse it to mass produce maps just for financial gain — shame!
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Definitely a very cool application, I use it to get some ideas.
However, I have an observation when generating structures, most of the time the structures are generated with excessive corridors, to go from one room to another you have to go through more than one.
Another thing I would like to give you an opinion on is that in Bluprint, when we design and generate the structure, the main door is placed randomly, it would be interesting if it were possible to choose where the door will be generated, so we can create a more fluid structure according to the need.
That's it, thank you very much.
I don't think there are *too* many corridors, but I'll probably add a tag for preventing them from spawning entirely.
That's on my list👍
Very cool. I'm making a multiplayer top-down 2D fantasy RPG, and have been wondering about generating houses from scratch. This is inspiring.
Just wondering what that star symbol is supposed to represent. Thank you! Very cool generator.
This is a 'statue', one of three special symbols (the other two are 'altar' and 'tapestry'). I'll probably remove all of them in the next update in favour 'abstract furniture'.
Ah, thank you! I was figuring it was something like that since they popped up in galleries. Looking forward to the next update!
Hello Watabou, I was wondering if you could consider adding a JSON export option. It would make it much easier to work with the generated data in other projects. Cheers :)
I'll think about it, but with multiple floors and "thin" walls it's much less obvious how to export these plans (that is compared to dungeons).
I no longer have to look for floor plans!!! YUSS!!!
this is amazing
It would be cool to add/subtract walls/doors to existing plans.
It's not too hard to implement, but it will make everything... conceptually messy. For example, if you remove a wall between two rooms, will they become one new room? This would affect labels, props (furniture), rooms connectivity.
What if you added it to the blueprint editor mode in some way?
Regardless, thanks for continuing to produce amazing tools!
Thank you for making such generators! Extremely convenient to use and play. I ran into a problem: with advanced exports of buildings with multiple floors, all floors except the last one are unloaded without walls. I hope you can fix this bug. Thanks again for your work, you're cool!
Yeah, I'm going to release an update with a fix for this bug (among other changes) in a couple of days. Cheers!
Fantastic generator. Once you switch to "Blueprint" mode it's not obvious how to get back to "Floor plan" or "Elevation". I'd keep these options in the drop-down menu. Also there's a typo ("Discrad").
Astounding work! Two things:
I didn’t notice the blueprint editor, but yeah you’re right the algorithm sort of falls apart when it gets too big. Such an amazing tool though!
Simply put: You are my hero. The work you do is amazing, and to provide it for free is a great work of generosity. The fact that you would allow others to use your tools to create a salable item is beyond magnanimous. To those who would abuse it to mass produce maps just for financial gain — shame!
Cheers!