Fantastic generator. Once you switch to "Blueprint" mode it's not obvious how to get back to "Floor plan" or "Elevation". I'd keep these options in the drop-down menu. Also there's a typo ("Discrad").
There is currently no way to request a building strictly without a basement. But it doesn't always spawn a basement, for a single-storey building the probability is 50%.
My algorithm tends to produce very unrealistic plans for buildings larger than "large", and I wouldn't like to expose it by offering the "huge" option. However, using the blueprint editor, you can request a significantly larger building than those built with the "large" tag.
Simply put: You are my hero. The work you do is amazing, and to provide it for free is a great work of generosity. The fact that you would allow others to use your tools to create a salable item is beyond magnanimous. To those who would abuse it to mass produce maps just for financial gain — shame!
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Fantastic generator. Once you switch to "Blueprint" mode it's not obvious how to get back to "Floor plan" or "Elevation". I'd keep these options in the drop-down menu. Also there's a typo ("Discrad").
Astounding work! Two things:
I didn’t notice the blueprint editor, but yeah you’re right the algorithm sort of falls apart when it gets too big. Such an amazing tool though!
Simply put: You are my hero. The work you do is amazing, and to provide it for free is a great work of generosity. The fact that you would allow others to use your tools to create a salable item is beyond magnanimous. To those who would abuse it to mass produce maps just for financial gain — shame!
Cheers!