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(+1)

Do you possibly have something like this but for Taverns?

I think this could be used to create taverns, you just need to name rooms manually. In the future there will be an explicit option to generate taverns (and some other building types e.g. shops, watchtowers, etc.)

(+1)

this is wonderful! thank you so much for creating it. would it be possible to add a no stairs/elevator option?

Why would you need a house with unconnected floors? But if you do need it, you can generate its floors as separate one-storey buildings with the same ground plan using the Blueprint editor.

(+1)

if there is an elevator, there is no need for stairs! while i realize most irl building codes require both, i figure my ttrpg campaigns can have unbreakable magic elevators. thanks for the reply, i'll figure out how to adapt the floor plans for my needs 👍

(+1)

Definitely a very cool application, I use it to get some ideas.

However, I have an observation when generating structures, most of the time the structures are generated with excessive corridors, to go from one room to another you have to go through more than one.

Another thing I would like to give you an opinion on is that in Bluprint, when we design and generate the structure, the main door is placed randomly, it would be interesting if it were possible to choose where the door will be generated, so we can create a more fluid structure according to the need.

That's it, thank you very much.

...most of the time the structures are generated with excessive corridors...

I don't think there are *too* many corridors, but I'll probably add a tag for preventing them from spawning entirely.

...it would be interesting if it were possible to choose where the door will be generated...

That's on my list👍

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