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Neighbourhood Generator
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Devlog
1.2.1
February 24, 2024
by
watabou
29
This is a spontaneous update - I just remembered that I should transplant some of the code from the latest versions of MFCG (and my other generators)... (more)...
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Keyboard shortcuts
August 24, 2022
by
watabou
50
Enter - generate a new neighbourhood Shift+Enter - generate a new neighbourhood and a new random style Tab - open the Tags window T - toggle trees G - toggle greens P - toggle pins (fountains, wells a...
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1.2.0: new template, integration with mansions, lots of visual changes
August 24, 2022
by
watabou
29
In this quite large update : New template: ring Neighbourhoods of this type contain one or more concentric ring roads. If the smallest ring is too small to be cut into blocks, a square, a grove or a s...
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1.1.0: templates, large buildings and other features
March 28, 2022
by
watabou
26
Here is the first relatively large update of the Neighbourhood Generator . I guess it means this generator is now a part of the stack of my "big" generators after all. The most important features of t...
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1.0.1: a bunch of QOL features
November 23, 2021
by
watabou
32
Neighbourhood Generator has been updated. This small update is all about adding more polish to the app, but before listing the changes let me elaborate a little on the topic of "uselessness" of this g...
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Neighbourhood Generator
November 17, 2021
by
watabou
37
Neighbourhood Generator is here. Here is a recap of the previous post on the topic: "Recursive bisection with a twist" is a modification of simple recursive bisection which is a better fit for creatin...
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