1.8.0: blueprint editor
Perilous Shores » Devlog

The land painting thing is officially released and it is now called Blueprint editor because it's quite similar to the blueprint editor in Dwellings and Procgen Mansion. This is how it works (some things have changed compared to the prototype version): ...(more)
Perilous Shores
Fantasy region generator
| Status | In development |
| Category | Tool |
| Author | watabou |
| Genre | Role Playing |
| Tags | Fantasy, Generator, Procedural Generation |
| Languages | English |
| Accessibility | Color-blind friendly, High-contrast |
More posts
- 2.0.1: small changes to rivers and forests54 days ago
- 2.0.0: saving and loading86 days ago
- 1.9.1: walled townsJul 04, 2026
- 1.9.0: new mountainsJun 24, 2026
- 1.7.5: improved biomesFeb 22, 2026
- 1.7.4: suburbsFeb 05, 2026
- 1.7.3: farmlandsJan 30, 2026
- 1.7.1: improved JSON exportJul 16, 2025
- 1.7.0: JSON exportJun 05, 2025
Comments
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This is a large part of what I was looking for! There are two more parts:
1) being able to re-generate multiple times after editing the shape of the land. This way I can get the shape I want and re-generate until the terrain/vegetation/... are what I want. Say a checkbox on the parameters pop-up after an edit, to say whether we might try again.
2) I'd like to be able to make maps in pieces which I can join up afterward. I could do it by editing the blueprint by hand to include the required edge and then filling in. It'd be nice to have an addition to the parameters popup to allow me to say, in effect, "copy the top row of the current map to the bottom of the map to be generated"
Wonderful tool! Thanks muchly!
Ah! I couldn't figure out the "Shift+Enter". That helps.
For the making maps in pieces, if you're ever looking at it, I think the UI would be nice to have as "make a map to the N/S/E/W" of this one.
Great feature! Please a tutorial on how to get something similar the sample image of Italy.
Very nice!