Switch Hook
This game is created for 7DRL-2016 challenge.
This is a pretty abstract game, but if you need a story, here it is:
Deep in the Dungeons of Doom lies an ultimate magical artefact known as Amulet of Yendor guarded by hordes of monsters. In spite of the aforementioned hordes adventurers keep trying to retrieve the artefact and sometimes one of them succeeds. But the Amulet is still there... because IT'S MAGIC! Anyway, the time has come for you to try your luck! And you don't need a sword or a spellbook, because you have your trusty Switch Hook!
In the game you control a hero equipped with a switch hook (http://zeldawiki.org/Switch_Hook). This fancy device lets you switch places with monsters dealing them some damage on the way. When there are few monsters on a level and they are weak and slow, you can use the hook like a ranged weapon without much thought, but later in the game you'll need to choose a right target each turn and use walls, columns and passages to avoid enemies' attacks. There are 20 tiny levels and 8 types of monsters in the game. All monsters except basic "undead warriors" have some uniques features, for example some of them can't be damaged by the hook and others explode when they die.
The game is very simple, still there are some not very obvious moments. I should have made a help screen or something, but it's 7DRL, there is always not enough time... While I'm implementing that help screen, here are some tips for you:
- 1 point of heath is restored after completing a level, no matter how you performed on it
- 1 additional point of health is restored after completing a level without killing any monsters (2 in total)
- If you've killed all monsters on a level, a health shard (that red thing) is spawned on the next level. Health shard restores 1 point of health and if your health is full, it increases your maximum health
- You don't need to destroy "passive monsters" (i.e. Heads and Bombs) to get the health shard bonus
- "Explosive monsters" (i.e. Bombs and Toads) instantly kill all surrounding monsters when explode, but do just 1 point of damage to you
- Cupids can shoot you only when they are within a certain range from you, 3-4 hexes to be exact. So you need to get either closer or further than that to be safe from their arrows
- Shift-click a monster to see tiles it can attack from its current position (especially useful with Cupids).
Made with Haxe + OpenFL
Status | In development |
Platforms | HTML5, Windows, macOS, Android |
Rating | Rated 4.2 out of 5 stars (57 total ratings) |
Author | watabou |
Genre | Puzzle |
Made with | OpenFL |
Tags | Pixel Art, Roguelike, Short, Turn-based Strategy |
Average session | A few minutes |
Inputs | Mouse |
Links | Twitter/X |
Download
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Comments
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I would like to know what you think about the fact that virustotal.com thinks that all your games offered for download contain at least one Trojan horse. Except for this one game here.
Really solid game built on a pretty simple mechanic, I found myself playing for 30 min. Excellent work!
hard, but can be
So deceptively hard... I enjoyed this game!
those wolves are the worst
Great game! Brutal when you die, but I keep going back for more. Great mechanic :-)
very good game i enjoyed it very much thank you
Really good game
But the fact that the game is "slow" make the game annoying. Because if at each dead we need to restart everything we want that to be fast. Not waiting the hook to reach his goal.
But that's really cool ! I love play it
Great work mate
Level 17 gets me every time… I really wish I monsters wouldn't attack the same turn they were revealed.
I'll try to fix the issue a bit later as we described here.
Surprisingly fun for how simple it is, by the way posted your game over on reddit- did pretty well and they've got a handful of suggestions with possibly more to come.
https://www.reddit.com/r/WebGames/comments/bqj0i9/switch_hook_a_turn_based_rouge...
Thank you (and sorry for not replying earlier)!
very fun game with a very interesting concept
Very cool, wish you tracked top runs as well, though.
Wich technology do you use? GameMaker? lime.ndll, std.dll C++? Custom cross-platform-engine?
This one is made with Haxe + OpenFL
I liked the Android version!