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I love both the 2D and 3D maps! Is there any way to save a generated map so that you can come back to the village/town/city later on? Also, I noticed that the 3D generator tends to create the same size map. It doesn't like to create the large 3D image.

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With the non-itch.io version of the generator you can copy an url to build exactly the same city later, given that you don't change layout settings. For example this http://fantasycities.watabou.ru/?size=9&seed=1507880450 will produce a small town with a river coming across it (river=on, coast=off, castle=on, walls=on).

Toy Town contains a limited version of the generator, which doesn't support url parameters (and it wouldn't work on itch.io anyway). And yes, it always builds medium-sized towns (12-23 districts), because the renderer is too slow for large ones.

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Looks neat!

Cities are very similar though..

I think there are 2 main reasons for that: lack of terrain elevation and simplistic buildings. I'm not planning to address the latter right now, but the former will be the main focus of the further development.

Do you think you could include an option for people to use their own buildings that they make themselves instead of using the default buildings you provide?

Currently I don't see a way to do this, because I can't use a regular 3d-model, I need something that can be "intelligently" scaled to fit an arbitrary rectangle.

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I remember this was one of my first thoughts upon seeing your generator; it would be so cool to generate 3D procedural medieval towns and then use it for roguelike gameplay or something. Love it!

Yeah, now I'm thinking about making a city-based rpg or something :)

Can you add some forests/trees which would be also generated randomly to make the towns look more alive?

You can enable (pretty ugly) trees by hitting "F".

This is super cool and as you said when working on the other generator 3d looks good!, Next thing to takle however is potensial elevation changes?

Exactly!

Totally looking forward to it!

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This is amazing!

Put this and MFCG together, add some save function, the ability to draw rivers and walls...

...then shut up and take my money!

You could make the windows glow when selecting the night environmental opt

That would look nice, but with my current tools it's not trivial to implement. One more reason to think about switching to Unity3D

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Super nice.

Would you be able to share the source code for this? Would love to leverage it but need to be able to configure how some of the random variables are structured (ie mapping of structures)

The source code of the generator itself is here.

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Awesome.

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This is cool, nice use of the city generator.

Hi! 


A suggestion: please generate an obj file of the city..

I would also love to have some sort of 3d file for importing into Blender or whatever. Maybe some industry standard like DWG? I would also be willing to contribute on development efforts. Let me know if this is something you want to pursue.

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DWG sounds good too!

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I agree 100%. 

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