← Return to viewer
Log in with itch.io to leave a comment.
I love this and works great I just wished it had shadows
and would export the trees in the obj but otherwise its perfect
Its predecessor Toy Town had ground shadows, but 3D is not my thing, so in City Viewer I decided to focus on other things.
its there a github of this can i have acces to the code?
this is dead, right? Can't read any json files
It is not, for me it loads json files from all supported generators normally. Could you check your browser console for any error messages?
That is A funny and good tool FOR PHOTOS!
Love your Arcana. Is there any way to export textures or materials/.mtl file?
Edit: After reading through the chat history, it seems like materials has been on your to do list. Hope it comes soon :)
This is exactly the tool I have been looking for! One question: when importing the .obj file into Godot, the mesh looks like it's inverted or something. All faces facing the camera are invisible (...is the best way I know how to describe it)
I'm not familiar with Godot, maybe it expects vertices in the opposite order? Last time I checked (long time ago:)), this imported fine into Blender.
Yup! As an update, I disabled the rear-orientation culling setting on the mesh in Godot and it was immediately fixed.
← Return to viewer
Comments
Log in with itch.io to leave a comment.
I love this and works great I just wished it had shadows
and would export the trees in the obj but otherwise its perfect
Its predecessor Toy Town had ground shadows, but 3D is not my thing, so in City Viewer I decided to focus on other things.
its there a github of this can i have acces to the code?
this is dead, right? Can't read any json files
It is not, for me it loads json files from all supported generators normally. Could you check your browser console for any error messages?
That is A funny and good tool FOR PHOTOS!
Love your Arcana. Is there any way to export textures or materials/.mtl file?
Edit: After reading through the chat history, it seems like materials has been on your to do list. Hope it comes soon :)
This is exactly the tool I have been looking for! One question: when importing the .obj file into Godot, the mesh looks like it's inverted or something. All faces facing the camera are invisible (...is the best way I know how to describe it)
I'm not familiar with Godot, maybe it expects vertices in the opposite order? Last time I checked (long time ago:)), this imported fine into Blender.
Yup! As an update, I disabled the rear-orientation culling setting on the mesh in Godot and it was immediately fixed.