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Hi. I wrote a json converter to obj. https://github.com/Luvideria/mcfgJSONtoOBJ
It's not super great, but It's at least more convenient for blender use.

It's pretty easy to customize as well.

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Cool! Does it work with the latest version of MFCG? I tweaked JSON  there a little. Unfortunately, I don't know Python and I don't have it installed to check it myself.

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I downloaded a new example and it looks like it works, see the README on github, I put an image. There is no city walls or water body yet (because I didn't need it) but if anyone is interested in it, I can implement it. I think being able to re-color every building is pretty neat too.

If you send me a file with all the new features I can also implement/update it.

Keep up the good work :)

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Would you be able to add city walls and water bodies?

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Your work is so amazing I want to french kiss you.

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I've used your stuff for a BattleTech RPG campaign for a few months now, and love the work you have done! If we could get windows added back, that would be awesome. The idea of toggleable building height is a great idea, too. Thank you so much for your work, it is all just incredible!

Cheers!

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This thing is amazing, thank you!

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Amazing! Ground plane and separate texture export would be amazing!

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I feel like the houses are a bit too tall, so whenever I explore, I feel like I'm roaming 4-5 storey houses packed in a small space. Other than that, I love it

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Научите, как импортировать? Я не понимаю как запустить 3D генератор и тем более , как импортировать туда свою карту.

Заранее спасибо

Расскажите в чем проблема. Это приложение (City Viewer) у вас вообще работает? Модель города крутится или там просто пустой темный прямоугольник?

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Is it possible to add gables to a city imported from MFCG?  I'm having trouble with this file...  https://drive.google.com/open?id=1mGmdUilOODNJA6X86qWowZQip9Te33hH

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It appears to be working now.  The only thing I did differently is to have gables enabled before copying the file from MFCG into City Viewer.  Thanks!

It should work the other way around as well: first import a file and then enable gable roofs by pressing G.

Deleted post
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just press the tilde key (`). 

Yeah, tilde is a more obvious name for that key :)

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Thank you for adding gabled roofs!

Dropping a JSON file on to the viewer does not seem to work.

Uncaught TypeError: Cannot read property '0' of null
    at Function.com_watabou_toytown2_elements3d_buildings_GableRoof.add (ToyTown2.js:28511)
    at com_watabou_toytown2_elements3d_View.reset (ToyTown2.js:27988)
    at com_watabou_toytown2_scenes_TownScene.load (ToyTown2.js:28828)
    at FileReader.reader.onload (ToyTown2.js:27408)

Could you send me the file you are trying to import?

Charotat Fort at https://sites.google.com/site/tazshelbysmainsite/home/bug-page

Thanks! Yes, some bad data in the JSON caused this issue. To be exact, it was a building polygon consisting of two vertices. It is fixed now.

Could you send me the file you are trying to import?

Send me your email address and I will. Also, I dont think its a file issue at all. I believe that it is a browser permissions issue. Look at the response I posted on the dev page.

I missed that message of yours. "The devicemotion events are blocked..." shouldn't be a problem, it's just a warning and it doesn't prevent the rest of the code from working.

I've uploaded a small update, which at least helps with Tazshelby2016's file. In that case it was invalid geometry in JSON.

https://www.dropbox.com/s/93lzdlmd8ph42me/Bright%20Dale.json?dl=0

So it still doesn't work for you? I'm out of ideas, your file is loaded normally for me. Maybe you should try another browser, maybe something is wrong with your browser's settings/permissions (as you said). But in this case there should be messages in the console, not just that "devicemotion" one.

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Really good addition to MFCG which I'm a fan of. If you're still working on this it might be fun to have an option for building height

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Thanks! Yeah, this app needs a Settings window.

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OMG! This is amazing!

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This is amazing wow!

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This is so cool. So many things you can do with it!

Viewing most recent comments 51 to 66 of 66 · Previous page · First page