Loving the simplicity and the overall design. The way the map moves and expands as you enter rooms is truly a highlight. The combat concept is the inverse of Myst, but fits the game well.
Found a small bug where the character doesn't pick up a clue if you go to the clue's known location directly from another room - you have to step out of that square and step back in.
Another great game of yours that could be developed just a little further, right up there with Patient Rogue and Book Hunter.