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Very nice. I think the mechanics are simple enough that it could be really fun in real time. That would also make the end game more enjoyable in that more action would translate into a really hectic exciting warzone instead of a tedious series of battle screens. Anyways, I really enjoyed it!

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I attacked an island that had a castle with my siege flotilla and we both wiped each other out on the initial attack. This made the attack screen bug out and stayed there meaning I couldn't click anything... I could "end turn" by pressing return but I still couldn't do anything else.

http://i.imgur.com/1goDZu3.png

I just spent an hour playing/beating this. Great job!

Amazing!

I really loved it! I included it in my ProcJam compilation video series, if you'd like to take a look :) https://youtu.be/afEMYQpjWBU

I also included it in an article of my favorites :) http://fireside.gamejolt.com/post/jam-favorites-procedural-generation-jam-cuupbhwv

This was really fun! It reminded me of k240 on the amiga.

Thanks! I haven't played k240 and for me Master of Orion (the first one) was the source of inspiration. But judging by the little info I could find these two have much in common.

Played a single game of 40+ minutes and finally managed to eradicate the Gothi; it was really satisfying and felt well-balanced to me (until I got the upperhand in Tech level). Good job on your game!

Is there a win condition, or some kind of dialogue when you beat the AI though? Nothing appeared when I conquered the last island on the map, and I cannot expand my field of view further.

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Thanks for the comment!

In each game there are 2 enemy tribes, so it looks like in your case one of them has been spawned on an unreachable cluster of islands, sorry. I considered such situation too unlikely to check for it, but it seems I was wrong.

Yes, there is a win condition: both your opponents have to lose all their islands (you don't need to colonize every island). You will be shown a clumsy "Victory" popup :)

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