I really love your work. May I ask a question? I’m wondering how this CrossHatching technique is achieved.
I’ve tried many methods, but it’s difficult to replicate your effect: the lines are well connected yet vary in length, with full coverage, yet without any fragmented lines at all.
This tool has been my #1 used online asset for my 2 years and running Errant game.
Do you think you might make something similar but specifically just "battlemap zones" of less rooms + a few obstacles? Either way, this has been a lifesaver in time for my campaign.
Maybe I'll try implementing something more convenient later, but it's not a "mobile-first" app. It is designed to work with a large screen, a mouse and (optionally) a keyboard. Everything else is just an afterthought.
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Is there a legend for the symbols on the map?
https://dysonlogos.blog/2013/12/23/the-key-to-all-this-madness/ (the generator use only a few of them)
I really love your work. May I ask a question? I’m wondering how this CrossHatching technique is achieved.
I’ve tried many methods, but it’s difficult to replicate your effect: the lines are well connected yet vary in length, with full coverage, yet without any fragmented lines at all.
My method is described here: https://www.patreon.com/posts/hatching-in-1pdg-31716880. I've improved it since then but the core idea remains the same.
Thank you very much for your reply. I can’t believe I didn’t realize there was already a dedicated article about it. Thanks again!
This tool has been my #1 used online asset for my 2 years and running Errant game.
Do you think you might make something similar but specifically just "battlemap zones" of less rooms + a few obstacles? Either way, this has been a lifesaver in time for my campaign.
You can request a map with fewer rooms by selecting the "small" tag.
Since I don't use battlemaps myself, I don't think I'm qualified enough to make a generator for them :)
Can we get better mobile controls? I'd prefer a menu I can just press instead of having the dungeon generated when I hit the screen by accident
Maybe I'll try implementing something more convenient later, but it's not a "mobile-first" app. It is designed to work with a large screen, a mouse and (optionally) a keyboard. Everything else is just an afterthought.