Created for /r/proceduralgeneration's monthly challenge.

Use the context menu to access all the options of the generator.

The non-itch version of the generator allows you to copy a link to specific dungeon to share or regenerate it later.

Made with Haxe + OpenFL.

You can use images created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required. Please consider supporting this project on Patreon☕!

Updated 14 days ago
StatusPrototype
CategoryTool
PlatformsHTML5
Rating
(643)
Authorwatabou
GenreRole Playing
Made withHaxe, OpenFL
TagsDungeon Crawler, Generator, Procedural Generation
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Touchscreen
AccessibilityColor-blind friendly, High-contrast
LinksPatreon, Twitter

Development log

Comments

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Viewing most recent comments 1 to 40 of 184 · Next page · Last page

This is such a great resource and I use it all the time!

However, you know what else would be super useful? A tool like this that could generate a single story, 3x3 grid of 9x9tile geomorph maps in different styles; Cave, Castle, City, and different complexities; minimal, simple, complex, in your OPD art style.

The ability to generate clever clutter and debris would really be top notch!

Here’s a great resource on Geomorphs that you’ve probably already seen, but just in case… Dyson Logos Geomorphs

(+1)

Can we get the old style presets back? I don't like shadows, I just want the old hand-drawn look back.

From https://www.patreon.com/posts/55959636:

The shadow can be disabled either by unchecking Layers > Shadow in the context menu or by setting its color to white.
(1 edit)

Hello Watabou could you make a car generator like your tank generator but from profile i want to make 3d model of cars for a game i'm making (for now i'm really at the begining) so i do not want to copy real car brand to make my vehicle (l'il post this in comment in different itch.io webpage of your generator so you will find my comments more easily)

Is haxe popular?

Deleted 6 days ago

There is a limit, otherwise these dungeons would be infinite, wouldn't they? If that's what you're asking about.

Hi how do I use this?

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Click with right mouse button. You will see options to set parameters to create new dungeons.

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This is a wonderful tool!  Thanks for making it!

Please consider a notes style where the room numbers are placed next to the rooms, but outside them.  That way the maps could be used in virtual table tops without having to edit the numbers out.

(+1)

That`s great!

(+1)

you are best! But… its only my opinion,can you do something similar to hex? I love hexes, grow up on fallout type games :p

Thanks! Do you mean just overlaying more or less the same dungeons with the hex grid? It's of course possible but it would be less useful (because I can't really align a rectangular plan to the hex grid), wouldn't be? If I ever make a cave generator, I'll do it using the hex mesh (as I did in Perilous Shores).

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Great Update! However, is there any way to get old water back? I much prefer the cleaner look of the old water. It had a unique style to it that I’ve come to really like.

I will probably add some customization parameters for the water. With the right values they will give the old look to the water.

(+1)

svg...thank you

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Hey watabou! Any way to make this work on ipad's? I have the site opened on chrome and safari but the dungeon is always cropped and there is no way to zoom out or change any settings. I wouldn't mind having it purely random if I could at least see the whole dungeon.
Thank you :) 

Zooming out would help but for some reason neither Safari nor Chrome provides controls for that (or is it only my ipad? it's very old). You can try this non-itch version of the generator: https://watabou.github.io/one-page-dungeon/.  Please note that this version is WIP and it contains some undebugged features.

(+1)

Zooming out works on other pages in my chrome application on my I pad pro.
The new link works well! Shame that I can pop out the menu If I hold down my finger on some text on screen but every finger stroke creates a new dungeon...So If I can't open the menu without switching dungeon.
Any way to add a lock button or a solution? :) 

Opening the context menu with long press is one of those undebugged features. It should work normally in the final version when it's released.

(+1)

Would you consider adding a number label to each room / corridor?  I did some live youtube vids using the generator and filling the dungeons but struggled because I had to edit on more number labels mid-stream. Would be great to get more numbers on to cover ever area. Thanks 

You can add numbers to every room (but not corridors) by choosing Notes mode > Numbers. This hides the notes themselves of course.

(+1)

Would like to know what font this uses for numbering and text so I can expand it out seamlessly.

Title: https://fonts.google.com/specimen/Grenze

Everything else: https://fonts.google.com/specimen/Neuton (regular, italic, extra-bold)

In the next update it will become possible to use custom fonts.

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OH thank you so much!

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some spelling/grammar errors, ie. "A strange, slightly sprakling ring" or "A weird, covered in runes goblet",  and whats with all the keys? its still great though

(+2)

Would love to see this be able to generate caves.

(+1)

This is amazing. Thank you

(+1)

Suggestion: export as markdown

## Pyramid of Barhogazu

Since the fall of Barhogazu the pyramid has changed hands many times. Recently it was squatted by a band of bandits.

### Room 1

A massive stone double door to the north.

### Room 2

A dying dwarf, gems among his belongings.

(etc)

It should be very easy to implement, but why would anyone need these notes as a... separate piece of data?

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I've seen people take a OPD and build out a more complete dungeon adventure in something like the Homebrewery or DM Binder.

Having the room descriptions be available in a useful  text format would save a lot of tedious retyping.

Even if the room descriptions were made selectable text (like title and story are), it would still entail a lot of repetitive copy/pasting.

OK, I'll consider it 👍

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Seconding SVG export, but also, possibly allow a transparent background color?  I tried #FFFFFF00 but not accepted (wasn't really expecting it to but thought i'd try).  Perhaps just a checkbox for it.

"Export as PNG..." (vs. "Save as PNG") produces images with transparent background.  SVG export is coming soon(ish).

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ahh okay, I wasn’t 100% sure what the difference was. Good to know!

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do not have svg?

not yet

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Man. What a great tool. I am making a grid base game and I want to implement this tool to generate maps. The thing is I already know how to work with json but to make it a little easier, would you mind explaining the struct? . I mean what is "rects"  for? And what the variables : x, y, w, h mean exactly in the dungeon. Thank you

These dungeons are made of rectangles and in JSON they are described in rect objects. x and y are the coordinate of the top-left corner of a rectangle, w and h are its width and height.

(+2)

At the end I was playing around with the rpgmap tool from deepnight and  I understood the whole thing. Thank you anyway and so much again. When I finish it I show it to you

(+1)

the generator displays some descriptions before others, ie. "A mysterious, covered with runes looking goblet on a pedestal" should be  "A mysterious looking goblet covered with runes on a pedestal"

Are you sure it wasn't "looking glass"?

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something like that

(+1)

This is great!

One suggestion:  allow the user to specify the number of entrances (as a positive, nonzero integer).  Thanks!

(+3)

Odd question but whats the point of exporting it as a JSON file?

(+2)

There are a couple of dungeon editors capable of importing these JSONs.

(+1)

Am I supposed to be able to import it back into this one though? Cause I had a dungeon I wanted to poke around at and make changes to later so I exported the .json file but now I’m John Travolta in that Pulp Fiction gif.

(+4)

No, otherwise I would call this feature saving (and loading), not exporting. But you can import your exported dungeon into Mipui or RPG Map.

(+2)

You can edit the title of the dungeon and its synopsis, but would it be possible to edit the room notes as well? They're great but sometimes I just want to add something to them or tie parts together more.

(1 edit) (+4)

Right click on the note and select edit note.

(+1)

This generator is awesome!

One question though: is it the generator's or the itch's quirk that it can only be launched in landscape mode? I sometimes go here from my phone and when it's all wide and really short it's rather inconvenient 

(+1)

Thank you!

So far I can't find a way to make the generator work with auto-rotate, indeed it's always landscape on mobiles. I think itch.io derives this from dimensions provided for the desktop version. Sorry about that. In the future I'll try to make it more mobile-friendly with access to the context menu (e.g. to hide the title) and better scaling.

(3 edits) (+3)

Hey watabou, nice dungeon generator! I don't know how you made that but... yea. Also, really liked the customization part of the generator, it adds a lot of variety. Plus, i think that it would be great if i could download it, to, you know, don't forget about it's existence.

(+1)

Excellent tool, thanks for this. 

(1 edit) (+4)(-1)

sorry if this is a stupid question, i am stupid, but where do I install or use this?

(+3)

right click on the image, and you will see the context menu

(+4)

You don't need to install it, it runs in your browser.

(+1)

ok now i see what it is thank you for helping me figure it out

(+4)

Hi Watbou,

Any update on posting the source on github.com or ?

It would be great for me to contribute to the project.

(+2)

Same

(1 edit) (+3)

Hello. In the past, I have already used this tool of yours. Why is it no longer possible to change the parameters of map creation? I’m not interested in descriptions, but it seems that the only way to generate new maps is to reload the web page.

(+2)

Hi. For me it works normally. Also I haven't updated this generator since last October, so it's not like a broken version was uploaded recently or something. Doesn't "New dungeon" item in the context menu work for you?

(+2)

No :/

(+1)

That's weird. Could you check your browser console? Are there any messages about errors or something?

(+3)

Try right-clicking on the map to get the menu up?

(+3)

How did you get so firmly in my lazy DM head and make such an easy-to-use tool that I have been looking for, for so long?
Thank you so much! Really keen to see how it grows with custom notes etc. will be checking out your patreon :)

Cheers!

(+1)(-2)

it's nice but I don't understand the point of the game or how to win(can you even win??)

(+4)

You can't win because it's not a game :)

(+1)

holup, I know you, we talked about a thing in patient rogue, hey, also then what's the point of this umm...program

(+1)

People use it for generating dungeons for their tabletop games.

(+1)

k, thanks, have a good day

(+1)

Is there a way to import these to donjon for dungeon stocking purposes?

These dungeons can be exported as json, but as far as I know only a couple of editors can import them.

(+1)

Loving it. I remember the old Irony Games Dungeon 

creator, this is, in my opinion better.

(+2)

Will it be possible to add custom notes for rooms that do not generate with a note? 
Or, is there already an ability to add it that I've just not discovered yet?

(+1)

There is no such feature, but probably I will add it in the next update.

(+2)

I love this program, thank you so very much. It would be amazing if you could generate exterior dungeons, like clearings in a dense underbrush or something like that. With trees and such.

(+1)

Having bigger doors and corridors on spacious dungeons would be a great addition. The generator is great.

(+2)

Simply the most elegant dungeon generator I've seen. I could sit here forever generating layouts! Excellent work.

(+2)

Can you just number the rooms so I can write my own notes?

You can hide generated notes and number the rooms you need for your own notes.

(+1)

is there a way to export the notes as well as the map when you export to PNG/JSON? other than that i'm loving it :)

Viewing most recent comments 1 to 40 of 184 · Next page · Last page