Created for /r/proceduralgeneration's monthly challenge.

Hot keys (click the generator first to use them):

ENTERgenerate a new dungeonStoggle shading mode
Ntoggle notesGtoggle grid mode
Ttoggle titleRtoggle rotate-to-fit
Htoggle secret roomsEexport as PNG
Wtoggle waterJexport as JSON*

*Can be imported by @deepnight's RPG Map editor II.

Made with Haxe + OpenFL.

You can use images created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required. Please consider supporting this project on Patreon☕!

Updated 12 days ago
StatusPrototype
CategoryTool
PlatformsHTML5
Rating
(222)
Authorwatabou
GenreRole Playing
Made withHaxe, OpenFL
TagsDungeon Crawler, Generator, Procedural Generation
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Touchscreen
AccessibilityColor-blind friendly, High-contrast
LinksPatreon, Twitter

Comments

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Viewing most recent comments 1 to 40 of 64 · Next page · Last page

Big fan of what you're done here! Can I get the docs for the output JSON file schema? I'd like to be able to integrate the output into my own programs. Specifically, I'm interested in the mapping between the door type integers and their semantic meaning, e.g. normal, secret, etc. Thanks!

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Hi. New account holder. Trying to use this tool, but am unable. Instructions are to click the generator first, but can't find a clickable entity. Have tried with Firefox and Chrome. Sure it's right in front of me, but I need help.

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OK. Senior moment. As soon as I sent this, I discovered clicking in the box. All good now.

(1 edit) (+3)

Great! Actually, it's the best random dungeon generator i found, fix perfectly in my favorite dungeon style, beautiful. It would be nice to have some options such as the dungeon size you want to be generated and the amount of content like objects, what kind of objects you want to be generated, just like the dungeon.bin.sh random dungeon generator options, a small menu with a few options...

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Thank you for the amazing software. "R" seems not to be working for me though.
Also, would it be possible to have (on the map) an annotation of the different "signs"? (stairs, downstairs, doors, tables, barrels, etc)

How does it look? Are they always axis-aligned or always tilted?

In most cases pages are too crowded as they are, not sure if I'll be able to squeeze a legend. And in some cases  it may be quite long: https://dysonlogos.blog/2013/12/23/the-key-to-all-this-madness/!

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Is it possible to make our own maps from scratch using this generator?

No, but you can export it in RPG Map editor II and then edit or create something new ther.

How can I do it?

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It may be impossible to achieve, but room numbering traditionally increases with distance from the entrance. 

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In the current version rooms are ordered clockwise around the center of a map (not randomly). I'm not sure about distance from the entrance, but I'll try to implement something more intuitive than the current way.

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Love it. Could you add maybe small items like barrels and tables and such for the those bad at dungeon interior design?

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Thank you. There are barrels in the current version (they look like small round crates) and I'm planning to add more objects e.g. tapestries and basins. It's not hard, but I can't spawn too many of them without making silly mistakes like placing beds in a vault or tables and chairs in the central chamber of a temple. Currently the generator doesn't know what kind of dungeon it generates and what is the purpose of each room, but this may change in the future.

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Cool! Thanks for the response. I'll be looking forward to seeing how much more awesome this will become.

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Absolutely wonderfully crafted, one of the most beautiful map generators I have seen. I'm not a coding genius, and don't take this to harshly, but would it  be possible to toggle  the size of the dungeon. Anyway, beggars  can't be choosers so I guess I'll be making me own massive dungeons.      

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This is beautifully done. Love the art style and the generator.

This is beautiful. Well done :)

Are you any closer to releasing the source code. As its running in the browser, is it javascript?

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I am interested in the idea of a real world town layout and building generator, old school, perhaps Georgian to begin with. Start with say approximate 100 m edge square block, 1 hectare, with terrace houses around edge, approx 60 houses to this block. 1Br 14,2Br 19,3Br 10, 4Br 10, 5+Br 7 (this is real world distribution). A few other parameters, and then view it in 3D.  Cheers.

Are these assets 100% Royalty Free for commercial use?

If CC then who do we credit? Thanks.

(1 edit) (+1)

This is amazing! The most beautiful procedurally generated map tool I've seen. It's great that you can import these maps to RPG Map editor II, Mipui, etc, but would you consider implementing a solution for importing JSON files etc from manual grid mappers (such as those mentioned above), so that people can make their own maps, using such tools, and then use your One Page Dungeon generator to make them  look this stunning?

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damn you really need to write a tutorial...

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Will you release the source code at some point?

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https://www.patreon.com/posts/about-one-page-31139930

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Great to see the improvements! I  believe that one toggle for the internal features (coffins, fountains ...) will became soon very important, especially to have a DM and Player version of the map. Thanks in advance!

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I love it!

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Man. Whenever I see this thing, I want to start building my own dungeon generator! I'd love to get into the tech behind it because this is super sweet.

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Do it! That's satisfying :)

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Haven't ever done anything with HAXE so that'd be a new thing. If you do Open Source this thing I'd love to take a look at it to get into the whole tech stack. Inspiring projects are always a good way to get into a new tech I feel.

(1 edit) (+1)

Awesome work!

I'm the author of Mipui, an open-source online map editor. I'm also thinking of adding an option to import your JSON file, and was wondering if you could add additional information, in particular which squares are flooded and which rooms are round.

Thank you! 

Yes, will do.

(+1)

Thanks! I started working on the implementation.

Also while at it, I think I'll probably also be able to support columns and statues if you'll add them.

Hey! I've added information about round rooms, columns and flooded tiles to exported JSON.

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Looks great! And I like the addition of a version number :P

I'll start implementing these right away, and I'll also look into importing the text - or at least, the room numbers.

👍

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some of the things overlap

Are you talking about notes?

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yes sorry

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Well, that's pretty neat, and the art style is very appropriate...  looks just like the kind of maps you'd find in a campaign module booklet.

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This is, hands down, one of the best tools I can have in my pocket as a GM. Please make this (or something else) pay what you want so I can donate to you and your amazing work. Thank you, thank you, thank you!

(+2)

This is super great! 

Some quick improvements I would love to experience: 

  • ability to regen notes without changing the map (and vice versa)
  • A mode that adds incidental notes to every room (ex. "battle here" "puzzle here") 
(+1)

NEAT!!!!!

(+1)

Thanks a lot for this small gem. It's really a great small tool and I really appreciate that you allowed to use those images also on commercial products. I've of course supported it with a donation hoping that you will continue to improve it.

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How did you program this? I've been trying to make one of those dungeon games but I can't quite wrap my head around auto-populating a map like this.A youtube video of you coding this together would be crazy good. You are so good. <3 

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This is lovely!

(+1)

Outstanding work!

Thank you

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This is lovely. You may wish to consider an option for adding a legend to the maps? There are hundreds of other things I could suggest, but feature creep often makes a beautiful simple thing bloated and unwieldy.

(1 edit) (+1)

Really nice work, I will definitely play one of them as a quick one shot!

(+2)

Absolutely awesome! Congrats for the work

(+2)

These are the best procedurely generated dungeons I've ever seen. They absolutely look handcrafted. I would love to understand your method of building them. Are they prefabs stitched together? How is it that they are so often semisymetrical? Keep up the great work!

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https://www.reddit.com/r/proceduralgeneration/comments/dl1tl1/one_page_dungeon_for_the_procedural_challenge_4/f4npjrb/

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Thanks for the quick reply! I was able to glean some from your Reddit post. If you ever write up a detailed process, I'd be very interested in reading it.

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This is very cool.

One using caverns would be nice. Also one for castles forts and towers.

And no I do not have the knowledge or skills to create those myself.

(+2)

im going to use this forever!!

would love if you did add traps to it and/or options to add stuff myself

what font do you use?

(+3)

I liked the fonts too, so I checked: it's Grenze Bold for the title, Neuton for everything else. Specifically Neuton Extra-Bold for the room numbers.

(+2)

I can think of some exciting features. Different doorways or major entranceway. Sewer style maps.  Wilderness maps. Setting a % mix of sewer vs wilderness vs dungeon. Rounded rooms.   Layers with index key for each level of a linked dungeon with an icon/location to show links between dungeon levels.  Also cave / rough hewn style walls in addition than straight. Excellent work as ever!  How about adding a keyed dungeon entrance beneath buildings in your town/village generator. 

 

(1 edit) (+1)

It would be ace to be able to save out a map that does not have all the white space e.g. If the title could dynamically shift down to the top of map and therefore reduce white space on the downloaded png (without having to save to collection first). Thanks - amazing tool!

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Some of the notes reference directions (North, South, East, West). A compass on the map would be beneficial for understanding these better.

Right now north is always up, so it shouldn't be too hard to orient. But I'll consider adding a compass for aesthetic reasons.

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Can someone explain all the iconography to me? Because I don't understand the significance of things like the black star in the double lined half circle the black dots instead of doors, and similar such occurrences. Otherwise this is an incredible resource filled will good ideas and a surprisingly robust generator.

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These icons are classic rpg map icons. You can look up a key on Google by searching for crpg map icons. 


The star in circle for example usually signifies a statue.

(1 edit) (+1)

As @GentlemanGames said, these are pretty standard. For example, here is a key from Dyson Logos: link.

  • A large semicircle stands for a dais.
  • A star in a circle stands for a statue.
  • Black dots in place of a door stand for a portcullis ( I treat it as a one-way door).
(+2)

Is it possible to get a toggle to turn off showing secret rooms (aka a map I can show my players)? Or a 2-page version, one without secret rooms & notes (Player version) and another for me as a DM?

I'm adding this to my to-do list

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https://www.funvideogames.biz/2019/10/today-is-new-day-and-lovely-one.html

Viewing most recent comments 1 to 40 of 64 · Next page · Last page