hi, the generated maps are really cool, is it possible to have the buildings as separate assets?
Right click to open the context menu with all the options.
- Enter - generate a new region
- T - view/define region tags
- S - edit style
- G - switch grid mode
- R - switch tilt mode
- M - toggle matte
- L - toggle legend
- H - switch shading mode
- W - switch water mode
- 0, 1, 2, 3 - choose different "pen sets"
Made with Haxe + OpenFL.
You can use maps created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required. Please consider supporting this project on Patreon☕!
|Updated||27 days ago|
|Made with||Haxe, OpenFL|
|Tags||Fantasy, Generator, Procedural Generation|
|Average session||A few seconds|
|Accessibility||Color-blind friendly, High-contrast|
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Skulls are supposed to represent very diverse "dangerous places" - either dangerous for those who visit them (dungeons, abandoned temples etc) or dangerous as sources of threat to surrounding lands (fortresses, portals etc). I will consider adding an option to hide them. Any ideas for an alternative symbol to denote such places are welcome!
I think the skull is a good icon to represent that. Having the ability to hide the skull or change the icon to one of the existing ones would be cool.
As a stretch, allowing for custom icons would let people add whatever they want. Would be really cool to change all the icons, like the trees and mountains. I would think it would only involve exposing the icon being used and allowing the user to change it, leaving the generation logic untouched.
For me I’d be happy with the Skull being replaced by a Dungeon, Temple, Fortress or Ruin if that’s what it is meant to represent.
I like to use this tool to quickly generate a world map, and for me the Skull is too “pirate-y”. I’d love it if the maps had the options for just castles and towns and other sites like that.
Great job as always.
...Still, there are some things I am definitely going to implement: ...Generated lands don't have to be islands. I'd like to be able to generate coasts of large continents or even inland regions.