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Devlog
☠️Perilous Shores 1.6.0: archipelagoes, adding and removing towns
July 07, 2023
by
watabou
30
The post itself...
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1.5.3: improved towns and woods
May 20, 2023
by
watabou
32
Here is another Perilous Shores update, and this time instead of three relatively big new features, there are a few smaller ones. They still can be divided into three categories, though... (more)...
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1.5.2: improved mountains
May 10, 2023
by
watabou
35
There are three new features in this update . Here they are in descending order of their importance/interestingness: (more)...
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1.5.1: vantage point and other visual features
February 13, 2023
by
watabou
25
The 1.5.1 is here. This is a relatively small update with just one new big feature and a number of small ones. The big feature is... Vantage point Some time ago (over a year ago , actually!) I experim...
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1.5.0: area labels and conlang toponyms
February 02, 2023
by
watabou
29
As it was announced in the previous post , the main feature of this update is area labels. Conlang toponyms are a sort of supporting feature, but implementing it took enough time to justify adding it...
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WIP: area labels
January 20, 2023
by
watabou
27
I am currently working on the next update for Perilous Shores . It will take some more time till it is ready, so to break the radio silence I decided to share some intermediate results. As I wrote ear...
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Keyboard shortcuts and mouse actions
November 26, 2022
by
watabou
27
Keyboard shortcuts: Enter - generate a new map Shift+Enter - discard manual changes Ctrl+Z - restore a previous map Tab - open the Region parameters window V - open the Vantage point window S - open t...
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1.4.2: labels and improved geometry
November 24, 2022
by
watabou
25
As the title suggests, this update is about labels and improving the geometry of coastlines and landmasses. In the previous post about Perilous Shores I wrote about my plans to get rid of the legend i...
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1.4.1: compass rose and other visual changes
July 12, 2022
by
watabou
30
...This post is longer than usual, so here is a list of highlights if you don't want to read it all: Compass rose. "Hollow" rivers. Improved forest "blobs". Rerollable towns. More grid customization...
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1.4.0: non-square maps, bays and peninsulas
June 09, 2022
by
watabou
23
Not too many new features in this update but at least one of them is pretty important: ...(more)...
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1.3.1: town notes and numbered hexes
January 27, 2022
by
watabou
28
Perilous Shores has been updated. Most of today's changes are settlement-related apart from the numbered hexes ...(more)...
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1.3.0: roads and permalinks
December 21, 2021
by
watabou
25
Perilous Shores has been updated. This update consists of one big new feature (roads), one smaller new feature (permalinks) and a set of small visual changes …(more)...
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PS and VG: integration and a number of small changes
October 03, 2021
by
watabou
27
The main feature of this joined update is integration of the two generators. OK, this is maybe a too big word for an ability to open a village in Village Generator by clicking it in Perilous Shores ...
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1.2.0: landlocked regions and SVG export
August 19, 2021
by
watabou
16
Perilous Shores has been updated. In the previous post I listed most of the planned changes, here I'm going to provide more details ...
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1.1.3: forest blobs, expanded palette
July 13, 2021
by
watabou
16
Perilous Shores has been updated with features I wrote about in the previous post . There is not much to add, just a few comments... More details here: link ...
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1.1.2: lakes, editable names
June 30, 2021
by
watabou
26
Features from the title are what this update was supposed to be about. Along the way ideas started to pop up in my head about what else can be easily added or improved, but I know that simple features...
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