Keyboard shortcuts
One Page Dungeon » Devlog
- Enter - new dungeon
- Tab - open Tags dialog
- S - open Style dialog
- 1, 2, 3, 4, 5 - apply one of the preset styles
- Shift+Space - reroll notes
- Space - rearrange notes
- N - toggle notes mode
- L - toggle legend
- R - toggle Rotate-to-fit
- H - toggle secrets
- M - toggle Monochrome
- G - toggle grid
- Shift+G - toggle grid mode
- Shift+1 - normal cells
- Shift+2 - small cells
- W - toggle water
- Shift+W - raise water
- P - toggle props
- E - save as PNG
- Shift+E - export as PNG
- J- export as JSON
One Page Dungeon
One page dungeon generator
| Status | Prototype |
| Category | Tool |
| Author | watabou |
| Genre | Role Playing |
| Tags | Dungeon Crawler, Generator, Procedural Generation |
| Languages | English |
| Accessibility | Color-blind friendly, High-contrast |
More posts
- 1.2.7: UI improvements and new shading style25 days ago
- 1.2.4: assorted new features and improvementsFeb 17, 2023
- 1.2.3: custom notes and rear entrancesJun 30, 2022
- 1.2.2: seeds, SVG export and other improvementsSep 09, 2021
- 1.2.1: various QOL featuresJun 02, 2021
Comments
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Thanks for creating such a great program. I've been working on building a viewer and doing some things with it, and I'm trying to make sure that I understand all the door properties.
### Door Types
The `type` field is an integer from 0 to 9, each representing a different 'door' type with specific properties:
0: connection - Open connection/passageway that never blocks vision
1: door - Standard door that blocks vision when closed
2: archway - Open archway that never blocks vision
3: stairs - Stairway (short stairs) that never blocks vision
4: portcullis - Portcullis that can be raised/lowered, doesn't block vision
5: special - Special door type that blocks vision when closed (unsure of difference with door 1)
6: secret - Secret door that blocks vision when closed
7: door - Alternative door type (unsure of this one)
8: longstairs - Long stairway that never blocks vision
9: longstairs - Long stairway variant (same as type 8? not sure of difference)
I'm mostly confused about #s 5, 7, 8/9. Any guidance you can give would be greatly appreciated.
You get it all mostly right. Please note that I'm not concerned with line of sight and in some case I can't say wether you can see through a specific type of a door. Even a regular door (type 1) may have a small window, so it's open to interpretation.
Thanks, that's super helpful. Again, the work you've done on your generators is awesome.
Just out of curiosity: Will it be possible to edit the dungeons in the future?
I have no such plans. There are a few dungeon editors that can load these dungeons exported as JSON.
Hello, how can i import the JSON previously downloaded to update some infos ?
The generator can't load these JSON files. However, there are a couple of dungeon editors that can.
Alas, I don’t think the “J” (export to json command) is working. I was hoping to export to https://deepnight.net/tools/rpg-map/ . Still super awesome!
Yeah, this doesn't work because of a silly bug. Will be fixed in the next update!
Is there a way to make dungeons larger perchance?
Selecting the large tag is the only way to request a large dungeon. You can't get a dungeon larger than something like this: https://watabou.github.io/one-page-dungeon/?seed=1995920918&tags=large,chaotic,w....
Is there a way to generate multi-levels of a dungeon at once? Or do I need to stitch several together? Sorry if I missed something obvious. btw, this is incredibly awesome!
"Save PNG" option reverts any text changes I make to the title or blurb of the dungeon. Can that be fixed?
Indeed, the description gets reverted (but not the title). I will look into this.
I'm trying to export the map as json, but nothing happens when I hit the j key. All other shortcuts seem to work fine
I'm doing some things incorrectly. Help! I am trying to generate a dungeon with the tags that I have highlighted, but when I generate the dungeon, it randomly uses tags that I have not highlighted.
And I have somehow lost the ability to know how to leave notes off but still generate room numbers.
Thanks in advance for your guidance!
Yeah, tags here are a bit confusing. You request tags you'd like to have and generate tries to build a dungeon satisfying those tags, but it often fails to get exactly what you were asking for. It was the first generator with this tags interface and I didn't know what I was doing :) I'll have to remake it one day.
I'm not sure I get what is the problem with notes, but changing their mode (Notes in the context menu) to Default, Tailed or Legend will probably help.
Some of the short-cuts here do not line up. Specifically shift-space generates new note and space moves them. I also cannot find any 'secrets' in the maps ive generated but that might be user error.