Keyboard shortcuts


  • Enter - new dungeon
  • Tab - open Tags dialog
  • S - open Style dialog
  • 1, 2, 3, 4, 5 - apply one of the preset styles
  • Shift+Space - reroll notes
  • Space - rearrange notes
  • N - toggle notes mode
  • L - toggle legend
  • R - toggle Rotate-to-fit
  • H - toggle secrets
  • M - toggle Monochrome
  • G - toggle grid
  • Shift+G - toggle grid mode
  • Shift+1 - normal cells
  • Shift+2 - small cells
  • W - toggle water
  • Shift+W - raise water
  • P - toggle props
  • E - save as PNG
  • Shift+E - export as PNG
  • J- export as JSON

Comments

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(+1)

Thanks for creating such a great program. I've been working on building a viewer and doing some things with it, and I'm trying to make sure that I understand all the door properties.

### Door Types

The `type` field is an integer from 0 to 9, each representing a different 'door' type with specific properties:

0: connection - Open connection/passageway that never blocks vision

1: door - Standard door that blocks vision when closed

2: archway - Open archway that never blocks vision

3: stairs - Stairway (short stairs) that never blocks vision

4: portcullis - Portcullis that can be raised/lowered, doesn't block vision

5: special - Special door type that blocks vision when closed (unsure of difference with door 1)

6: secret - Secret door that blocks vision when closed

7: door - Alternative door type (unsure of this one)

8: longstairs - Long stairway that never blocks vision

9: longstairs - Long stairway variant (same as type 8? not sure of difference)

I'm mostly confused about #s 5, 7, 8/9. Any guidance you can give would be greatly appreciated.

You get it all mostly right. Please note that I'm not concerned with line of sight and in some case I can't say wether you can see through a specific type of a door. Even a regular door (type 1) may have a small window, so it's open to interpretation.

  • 3 - Entrance depicted as a staircase leading to the room.
  • 5 - Locked door. The key is somewhere on the map.
  • 7 - Barred door. Semantically it's the same as portcullis i.e. it's impassable.
  • 8 - Exit depicted as a staircase leading from the room.
  • 9 - Steps. Basically the same as type 1, but with a hint of a difference in level between the two rooms.
(+1)

Thanks, that's super helpful. Again, the work you've done on your generators is awesome.

(+2)

Just out of curiosity: Will it be possible to edit the dungeons in the future?

(+1)

I have no such plans. There are a few dungeon editors that can load these dungeons exported as JSON.

(+1)

Hello, how can i import the JSON previously downloaded to update some infos ?

The generator can't load these JSON files. However, there are a couple of dungeon editors that can.

(+1)

Alas, I don’t think the “J” (export to json command) is working. I was hoping to export to https://deepnight.net/tools/rpg-map/ . Still super awesome!

Yeah, this doesn't work because of a silly bug. Will be fixed in the next update!

(+1)

Is there a way to make dungeons larger perchance?

Selecting the large tag is the only way to request a large dungeon. You can't get a dungeon larger than something like this: https://watabou.github.io/one-page-dungeon/?seed=1995920918&tags=large,chaotic,w....

Is there a way to generate multi-levels of a dungeon at once? Or do I need to stitch several together? Sorry if I missed something obvious. btw, this is incredibly awesome!

(+1)

"Save PNG" option reverts any text changes I make to the title or blurb of the dungeon.  Can that be fixed?

Indeed, the description gets reverted (but not the title). I will look into this.

(+6)

I'm trying to export the map as json, but nothing happens when I hit the j key. All other shortcuts seem to work fine

(+1)

I'm doing some things incorrectly.  Help!  I am trying to generate a dungeon with the tags that I have highlighted, but when I generate  the dungeon, it randomly uses tags that I have not highlighted.

And I have somehow lost the ability to know how to leave notes off but still generate room numbers.

Thanks in advance for your guidance!

Yeah, tags here are a bit confusing. You request tags you'd like to have and generate tries to build a dungeon satisfying those tags, but it often fails to get exactly what you were asking for. It was the first generator with this tags interface and I didn't know what I was doing :) I'll have to remake it one day.

I'm not sure I get what is the problem with notes, but changing their mode (Notes in the context menu) to Default, Tailed or Legend will probably help.

(+1)

Some of the short-cuts here do not line up. Specifically shift-space generates new note and space moves them. I also cannot find any 'secrets' in the maps ive generated but that might be user error.

  • You are right about notes. Fixed that in the post 👍
  • Secrets here are rooms separated from the rest of the dungeon by a "half-wall". They are not rare and here is a link to map with one: https://watabou.github.io/one-page-dungeon/?seed=76374756 (a small room close to the entrance).  Please note, that "secrets visibility" is a persistent setting, so if you switched it off (e.g. accidentally) secret rooms won't be shown on any maps even after reloading the generator - check "View > Secret rooms" in the context menu.