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(+2)

I LOVE this generator. I wish to use a few maps designed from it for my gaming group, but I'll need to name and note the areas myself in photoshop after exporting the map without notes and titles to .png format. As such, I'd like to ask what fonts are used for the Title and description as well as the room numbering and notes? I'm hoping to be able to use the exact fonts in photoshop when I add my custom notes and such.  

Thanks,

John. 

(+3)

These ones:

https://fonts.google.com/specimen/Grenze

https://fonts.google.com/specimen/Neuton

(+1)

It would be cool if you could export it into a 3D place, so I can add it into a 3D game or something like that. Or export it as a ray caster like EXE. So it would be a small file type, and also not a lot of coding

(+1)

Very nice.

(+5)(-1)

Will there ever be a EXE version of this Generator?

(+1)

What you have done here is wonderful! I might suggest adding the total grid size for easy import into services like roll 20. It's a pain to get both grids to line up without knowing the dimensions.  None the less excellent job

(+6)

Thank you! I'm currently working on a feature which (hopefully) should make importing maps into Roll20 easier.

(+1)

This is awesome! It would be cool if notes were editable as well.

(1 edit)

Thank you!

Making note text editable is easy, but then it would be reasonable to expect an ability to add/move/remove notes and that's a much more complex feature to implement.

(+1)

Hello. I’m wondering whether you’re any closer to releasing the source code. I’d like to integrate it into our game builder Gamefroot 🙏

Hi! I'll be ready to release the source code when I'm done with project. In this sense, I'm definitely closer than I used to be, but I'm not there yet :) What part of the code are you interested in? The one about rooms/tunnels/doors?

(+2)

Mostly yes. Our users are kids learning  game dev and it's hard for them to understand what 'a good level' is. This shows them and gets them thinking about spatial design and level design.

And its just cool!

(+4)

How bout some egresses and extra stairs for MEGA DUNGEEEONS!

(+1)

Very cool!

(1 edit) (+3)

Absolutely love it!
It would be very nice if there was an option to add additional entrances / staircases however.

(+1)

Hello, this is a really great tool. I am developing (alone) a small rpg program to manage a party and maps. I can generate my own maps but it would be very interesting to import your background and build the walls/doors by parsing your JSON. The JSONpart is already done, I can create the walls and the doors from it, but I have a problem with the exported image. I cannot find the tile size, it varies on each exported image and I need to know it because the characters move on tiles. Do you have any clue about this ? Again, thanks a lot for this tool.

(+1)

I did not see the post below before writing this, so it would be cool to have a fixed tile size. Thanks

(+4)

This is insanely good!! mad props.

(+1)

This is awesome! Thank you for your hard work on this project. I like all of your work and am trying to reproduce this in Unity at the moment. Unfortunately I still have to travel a lot is there an offline version of this generator?

I'll make one 👍

(+1)

The page appears to be broken in the Brave browser.  I uploaded a copy of the console to pastebin: https://pastebin.com/gsphX9z4

It's an issue of Brave blocking webgl content (iirc). It's too much hassle for me to install another browser to try fixing it, sorry.

(+1)

Thanks for the info.  It gave me some additional ideas.  I found I can get the site to work if I allow fingerprinting.

(+1)

Great tool!
The only thing I don't like is the grid scale, and I'm trying to see if there's an easy way around that (I think I figured out an easy reproducible workflow in GIMP), but I would also love to have the option to change the grid density!

(+1)

Thanks! Are you talking about the size of the grid? It should be relatively easy to apply your own grid if you disable the built-in one first ("G").

(+1)

Well... At the exported size, squares are 85px in size, which makes it a little bit hard to tile automatically in GIMP (since so far I haven't figure out how to make a 42.5 px grid). What I do is I make an 85 pixel grid and then I copy and offet it a couple times. The resulting squares are "irregular" by one pixel, but they line up across the whole map (which isn't the case for 42px squares). 84px per square would be a great size (easily divided by 2 or 3). Thanks for your reply!

(+3)

It's more complicated. The size of the square depends on the dimensions of the dungeon and it is chosen to maximize the resolution of the exported map. Since it's a popular request I think eventually I'll allow to specify the exact size of a cell.

(+2)

Hey this map tool is super cool! One thing that seems to be an issue is the import for RPG Map Editor II. I think they made some breaking changes in their current update, not sure if that is something on your radar or not. 

I'll totally be using this in an upcoming West Marches style game!

(+1)

Id like to second this. When importing, the walls don't show up

Thanks!

Yeah, I'll ping Sébastien (https://itch.io/post/1339772).

(+1)

excellent tool

(+4)

Absolutely fantastic little generator, a gem! But - could it be possible to set the PNG output to a specific pixels per square resolution? Right now it seems to output  at some totally random resolution. This makes it really hard to align to a grid in a VTT. Having options like 50, 70, 100, 140 would be great; but if you want to pick just one I think 100px/square would be fine for most.

(+1)

The resolution is not random, it is the maximum resolution I can do (without much tinkering). In the future I'll try to implement something close to what you request. Cheers!

(+1)

Hey  bro, I really like the generator you made. Really top class. I would like to know if there is any chance of making this a unity package or an open source git repo for the source code so that other implementations can be made of it? 

Thanks! 

Unity is not my thing, and the source code in Haxe will be made available later when I decide I don't want to keep working on it. In case you are interested in the hatching (not dungeons) there is a post about how it works.

(+1)

No worries bro. Whenever or if ever you do decide to release the source code. I won't mind having a look at it. I use Unity myself. I just thought if the source code is available I could attempt to convert it into a unity package. 
In the meantime I'll be looking at the link you sent and this Haxe thingy.

(1 edit) (+1)

Hi, I downloaded a map in JSON format by pressing J, and then tried opening it up in RPG Map Editor II, and it doesn't draw any walls. Do you think this is an issue with One Page Dungeon, or with RPG Map Editor II? I believe it might have something to do with the "really big update" RPG Map Editor II just received.

Hm... indeed. As far as I remember I didn't change anything about exporting and those jsons still work with Mipui, so yeah, it looks like it's Map Editor's issue.

(+2)

you know how your able to kinda customize the size and what type of buildings you have in the medieval fantasy city generator would you be able to add something like that to one page dungeon where you can choose the size of the dungeon and other stuff like how close the rooms are, if you want a lot of corridors or if you want circular room

(+1)

1156/5000

First, sorry about my English, I'm using the google translator.

Secondly, I have to say that I am really impressed by your work.
I started programming last month,  so I still have a lot, a lot, to learn. So when I see your projects I get instantlyfascinated, great work!


The thing is: due to the quarantine, my friends and I are going to make an online role playing table and your tools helped me a lot to build the campaign. But this specific tool will not be used for our current session because it is not possible to select the number of rooms and, as much as I refresh I cannot find one that resembles my initial idea.. And I know I'm taking advantage of your goodwill, forgive me for that, but if you added the option of selecting the number of rooms and dragging them afterwards this tool would be one of the most incredible things that has ever appeared in the world of rpg. As I am still a beginner in programming I do not know if it is very difficult to leave the current version for one with the suggestions I gave, but your work motivated me to go after it and find out how it is done. Anyway thank you very much for these tools they are excellent.

Eventually this generator will get customization (but not editing) options. Meantime you can try one of the editors mentioned in description. Or any other editor of course, I am not advertising :)

Cheers!

(+1)

This is a lot of fun! The ability to toggle off and on a lot of the things makes these very useful to edit myself later. Thanks for the generator

(+1)

@dev

If it is not too much hassle, I would appreciate an option to toggle on/off those little "corner triangles" and the cracks.


Ty for your work!

(+1)

I will consider it. Probably I should hide them along with the "props"...

(+1)

Anyone know of a  simple map maker that I can fully control?

It depends on what "simple" means for you. Both editors mentioned in the description are simple (to use) enough.

I'm seeing an error that reads "v6p9d9t4.ssl.hwcdn.net refused to connect."

Most likely it's something on your side or probably an itch's error. Please try clearing the cache.

(+1)

Yeah, I figured it out. It was a VPN issue. Thanks. 

(+1)

I'm sure I'm missing something obvious here but where is the generator itself?

(+2)

The page is the generator.  Refresh to make a new dungeon.  Hot keys to tweak what you get.

(+2)

LOL. @Ogre498, Thanks!

(+1)

Awesome generator! Like a lot!

(+1)

This is wonderful and super excited reading the new update!
Oh, please update the controls table!

Thanks and done!

(+1)

You're my savior!

(+1)

This is honestly one of the best things I have ever found on the internet. Imagine how many elaborate campaigns and adventures have been enhanced or birthed by your creations! You have brought so much joy to people with these generators. Thank you so much. Any chance at a blueprint feature like the mansion? xD

Thank you!

It's not possible, of course, just to port that feature into this generator (since the algorithms are totally different), but I am looking for a way to add dungeon customization 👍

(+1)

Thanks for this! It's awesome. But recently the generator has gotten very zoomed out and hard to read. (https://imgur.com/a/DFDlhlB) Is it possible to restore it to how it used to be, as in the sample images?

Hey! By the look of it, there is something wrong with the zoom of your browser. Maybe you zoomed in and then refreshed the page with the scale value larger than 100%?

(+1)

You know, I just now realize that it's zoomed out like that when I'm on my MacBook Pro's retina display. However when I move the browser window to my standard-resolution display and refresh, the zoom level is fine. So, it's still working! But that may be something you'll want to look into for the future. Thanks!

Ah, I see - the generator doesn't take the screen dpi into account! It will be fixed in the next update 👍

(+2)

Any chance of a version that lets you independently hide individual secret rooms? I'd love to be able to use it more interactively on shared screen sessions for DnD now that everyone is staying home from COVID, but with my meager photoshop skills, it's difficult to work with just the show/hide all versions. I like the shading, but I'd have to totally turn it off to not make it obvious where the hidden rooms are in the PNGs if I'm only showing some of them, and it's tricky to be able to switch between the PNGs using a single screen (laptop) without showing all the screen share participants...

(+1)

Have you tried roll20? There you can turn on fog of war, and only show stuff as their characters move around.

Yeah, I get it. I'll check how hard is it to implement.

(+1)

Yo. Is there a way to change the text of the notes? This has kinda been bugging me and if there is a way please let me know

(+1)

If you're exporting as json, you can edit the file in a text editor and change the text.

You won't be able to import it back, because there is no import feature. You'll see your changes if you import the json into an editor (RPG Map II or Mipui), but it's probably easier to edit notes right there.

No, you can only hide notes, not edit them. But it should be enough (hide them and write your own), shouldn't it?

(+1)

true. thank you! Just making sure

(+1)

Hiya, I really like this project, is it's source available on github or anywhere by any chance?

(+1)

Best I could find is watabou's github repository. This isn't there, though, only some other projects. https://github.com/watabou?tab=repositories

I was going to publish the code, but now it's postponed because I keep working on the generator. It will happen eventually.

(+1)

Hello! I'm throughly enjoying your generators, they make my life so much easier! But a simple question for this one, would it be possible to make it so the margin for the Shift+E export to make the margin as big/thick as a square on the map itself? To make it easier to add to a VTT without having to carefully resize it to fit in a grid. :)

(+1)

Hm... That's actually how it was supposed to work, but apparently it doesn't. I'll check it.

(+2)

Hey, would you ever consider making an option to do hex grid?  I know it's probably a huge pain though :(

Drawing a hex grid is probably not that hard, but it won't look good considering the fact that dungeons are aligned to a regular square grid, will it?

(+1)

Kind of?  I guess it might look a bit weird.  I usually draw hex tile dungeons (because it's easier to measure circular distances that way), but that's just me =P

(1 edit) (+1)

Thanks for this.

It is great, but it's missing an important feature, in my opinion. Dungeon maps are usually numbered to allow writing a key for them. I know I can just write the numbers directly on the map or even just write the whole key directly on the map, but having them in that nice font, ready to go, would be great.

I also have to click a lot to get a properly interconnected dungeon and it'd be neat to be able to  choose sizes, etc, but I suspect that's out of your intended scope?

Deleted 2 years ago
(+1)

I'll try to implement it. Meanwhile, what you probably need should be relatively easy to achieve in an image editor. For example in Photoshop just change the blending mode of the map layer to Multiply.

Deleted 2 years ago
(+1)

It is one of the most impressive project I found till date. I love the light-and-clear view you gave to it!

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