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(+1)

Would like to know what font this uses for numbering and text so I can expand it out seamlessly.

(+1)

Title: https://fonts.google.com/specimen/Grenze

Everything else: https://fonts.google.com/specimen/Neuton (regular, italic, extra-bold)

In the next update it will become possible to use custom fonts.

(+1)

OH thank you so much!

(+1)

some spelling/grammar errors, ie. "A strange, slightly sprakling ring" or "A weird, covered in runes goblet",  and whats with all the keys? its still great though

(+2)

Would love to see this be able to generate caves.

(+2)

This is amazing. Thank you

(+2)

Suggestion: export as markdown

## Pyramid of Barhogazu

Since the fall of Barhogazu the pyramid has changed hands many times. Recently it was squatted by a band of bandits.

### Room 1

A massive stone double door to the north.

### Room 2

A dying dwarf, gems among his belongings.

(etc)

(+1)

It should be very easy to implement, but why would anyone need these notes as a... separate piece of data?

(+1)

I've seen people take a OPD and build out a more complete dungeon adventure in something like the Homebrewery or DM Binder.

Having the room descriptions be available in a useful  text format would save a lot of tedious retyping.

Even if the room descriptions were made selectable text (like title and story are), it would still entail a lot of repetitive copy/pasting.

(+1)

OK, I'll consider it 👍

(+1)

Seconding SVG export, but also, possibly allow a transparent background color?  I tried #FFFFFF00 but not accepted (wasn't really expecting it to but thought i'd try).  Perhaps just a checkbox for it.

(+1)

"Export as PNG..." (vs. "Save as PNG") produces images with transparent background.  SVG export is coming soon(ish).

(+1)

ahh okay, I wasn’t 100% sure what the difference was. Good to know!

(+1)

do not have svg?

not yet

(+1)

Man. What a great tool. I am making a grid base game and I want to implement this tool to generate maps. The thing is I already know how to work with json but to make it a little easier, would you mind explaining the struct? . I mean what is "rects"  for? And what the variables : x, y, w, h mean exactly in the dungeon. Thank you

These dungeons are made of rectangles and in JSON they are described in rect objects. x and y are the coordinate of the top-left corner of a rectangle, w and h are its width and height.

(+2)

At the end I was playing around with the rpgmap tool from deepnight and  I understood the whole thing. Thank you anyway and so much again. When I finish it I show it to you

(+1)

the generator displays some descriptions before others, ie. "A mysterious, covered with runes looking goblet on a pedestal" should be  "A mysterious looking goblet covered with runes on a pedestal"

(+1)

Are you sure it wasn't "looking glass"?

(+1)

something like that

(+1)

This is great!

One suggestion:  allow the user to specify the number of entrances (as a positive, nonzero integer).  Thanks!

(+3)

Odd question but whats the point of exporting it as a JSON file?

(+3)

There are a couple of dungeon editors capable of importing these JSONs.

(+1)

Am I supposed to be able to import it back into this one though? Cause I had a dungeon I wanted to poke around at and make changes to later so I exported the .json file but now I’m John Travolta in that Pulp Fiction gif.

(+5)

No, otherwise I would call this feature saving (and loading), not exporting. But you can import your exported dungeon into Mipui or RPG Map.

(+2)

You can edit the title of the dungeon and its synopsis, but would it be possible to edit the room notes as well? They're great but sometimes I just want to add something to them or tie parts together more.

(1 edit) (+5)

Right click on the note and select edit note.

(+1)

This generator is awesome!

One question though: is it the generator's or the itch's quirk that it can only be launched in landscape mode? I sometimes go here from my phone and when it's all wide and really short it's rather inconvenient 

(+1)

Thank you!

So far I can't find a way to make the generator work with auto-rotate, indeed it's always landscape on mobiles. I think itch.io derives this from dimensions provided for the desktop version. Sorry about that. In the future I'll try to make it more mobile-friendly with access to the context menu (e.g. to hide the title) and better scaling.

(3 edits) (+4)

Hey watabou, nice dungeon generator! I don't know how you made that but... yea. Also, really liked the customization part of the generator, it adds a lot of variety. Plus, i think that it would be great if i could download it, to, you know, don't forget about it's existence.

(+1)

Excellent tool, thanks for this. 

(1 edit) (+4)(-1)

sorry if this is a stupid question, i am stupid, but where do I install or use this?

(+3)

right click on the image, and you will see the context menu

(+4)

You don't need to install it, it runs in your browser.

(+1)

ok now i see what it is thank you for helping me figure it out

(+5)

Hi Watbou,

Any update on posting the source on github.com or ?

It would be great for me to contribute to the project.

(+3)

Same

(1 edit) (+3)

Hello. In the past, I have already used this tool of yours. Why is it no longer possible to change the parameters of map creation? I’m not interested in descriptions, but it seems that the only way to generate new maps is to reload the web page.

(+3)

Hi. For me it works normally. Also I haven't updated this generator since last October, so it's not like a broken version was uploaded recently or something. Doesn't "New dungeon" item in the context menu work for you?

(+2)

No :/

(+1)

That's weird. Could you check your browser console? Are there any messages about errors or something?

(+3)

Try right-clicking on the map to get the menu up?

(+4)

How did you get so firmly in my lazy DM head and make such an easy-to-use tool that I have been looking for, for so long?
Thank you so much! Really keen to see how it grows with custom notes etc. will be checking out your patreon :)

(+1)

Cheers!

(+1)(-3)

it's nice but I don't understand the point of the game or how to win(can you even win??)

(+6)

You can't win because it's not a game :)

(+1)(-1)

holup, I know you, we talked about a thing in patient rogue, hey, also then what's the point of this umm...program

(+2)

People use it for generating dungeons for their tabletop games.

(+1)

k, thanks, have a good day

(+1)

Is there a way to import these to donjon for dungeon stocking purposes?

(+1)

These dungeons can be exported as json, but as far as I know only a couple of editors can import them.

(+1)

Loving it. I remember the old Irony Games Dungeon 

creator, this is, in my opinion better.

(+2)

Will it be possible to add custom notes for rooms that do not generate with a note? 
Or, is there already an ability to add it that I've just not discovered yet?

(+2)

There is no such feature, but probably I will add it in the next update.

(+2)

I love this program, thank you so very much. It would be amazing if you could generate exterior dungeons, like clearings in a dense underbrush or something like that. With trees and such.

(+2)

Having bigger doors and corridors on spacious dungeons would be a great addition. The generator is great.

(+3)

Simply the most elegant dungeon generator I've seen. I could sit here forever generating layouts! Excellent work.

(+2)

Can you just number the rooms so I can write my own notes?

(+1)

You can hide generated notes and number the rooms you need for your own notes.

(+1)

is there a way to export the notes as well as the map when you export to PNG/JSON? other than that i'm loving it :)

(+1)

I absolutely love this map generator. It's exactly what I need to generate a quick dungeon and spark some quest ideas for my Dungeon World campaign. Are there any plans to do caves and other types of dungeon themes?

(+1)

Yeah, but caves will be the same dungeons with rougher walls, not like something really chaotic. What other themes do you have in mind?

(2 edits) (+2)

Yeah that's pretty much all that I meant. A different visual look option, more organic. Rougher more twisty walls and less angled passageways, stalagmites, chasms, pits, underground cave networks possibly breaking through a portion of a standard dungeon, more of a subterranean theme with cave fauna and flora. Just a thought.

(+1)

Would be amazing if you did an Urban thing, where you could generate a street (with connecting homes) or a Tavern. Not to mention exterior dungeons with Underbrush and Trees. Doesn't have to be really chaotic.. just like larger corridors that are not necessarily entirely straight. You know like a 3tile wide "corridor" of which some are blocked out by bushes or debris, to give dungeons a more "crumbled" feel. Some vine tiles and such, to have vegetation growing into the dungeon. It could be a layer, like water. To have mushrooms and growth.

Hi Frak, sorry for posting this message here but I tried your email and I think you are not getting it, and it seems I have no way to contact you directly on itch io. I need your phone nr. to ship your package (Lantern magazine). Thanks, Andrea (Ganesha Games).

No worries. I emailed it to staff@ganeshagames.net   

Thanks

(+1)

Simply amazing. Thank you!

(+1)

This is really great absolutely love it!


If I could suggest one feature though it would be the ability to have more than 1 entrance/exit stair case.

👍

(+1)

+1.  Apologies, posted this same suggestion before I saw Raginsystem's post.  

(+2)

This is one of  if not the best things I've seen, perfect for quick level designing

great for any RPG addict

(+1)

I have to say, all the stuff you do is incredible.

Deleted 2 years ago
(+1)

You can change the color of the grid in the Palette dialog but this will change the color of everything: https://itch.io/post/2131958.  Do you need specifically the color of the grid to be different from everything else? Like when the whole map is b&w and the grid is red?

(+2)

Could be really nice to have a not filter in tags. Actually, we can force a tag but for others it takes randomly unselected ones.


Really nice job you did there :D

(+3)

You have no idea how much time and effort this generator has saved me on level design. Thank you.

(+4)

This is perfect! All the other random dungeon tools I've found (Donjon, Dungen) have been really clunky, repetitive and awkward to use. This has a great selection of options and is quick to export and add to my game. Thank you SO MUC H for your work <3 It's greatly appreciated

(+1)

would be nice to be able to go back to previously generated  dungeons

(+1)

There will be something like this in the next version.

(+4)

I love it, would you consider after the fact "edits" ? like I want to use it for DM for some homebrew campaign, love the initial randomness, but sometimes I'd like to tweak (remove a room, add an entrance, ...)

(+1)

People ask about it a lot, but there is no easy way to implement it. You can try to export a map as json and import it into one of editors supporting such json's (RPG Map Editor, Mipui).

(+1)

This is really fantastic. Can I suggest a feature - it would be cool when we could give numbers for the total page size in squares 25x25 etc.  so it would be easier to put the map in any VTT. Or at least show the page size on the map.

Generating a dungeon of a specific size is harder than it sounds (with the algorithm I use). I'll try to find a place for the page size somewhere 👍

(+1)

Hi, 

Awesome tool! 

I'm trying to integrate the JSON maps into my game's dungeon editor. It would be way easier for me if the rooms/corridors were more explicit in the data structure. It is a challenge to programmatically deduct what rectangle represents a corridor or a room (except for rooms with notes).

Also, I would love to have access to the sources, do you plan to release them? .

Have a nice day!

I'm not planning to open the source, not while I'm still developing the generator, sorry.

In my code rooms and corridors are represented by the same class Room, that's why there is no explicit flag in JSON:

public inline function isCorridor():Bool
return ((w == 3 && h > 3) || (h == 3 && w > 3)); public inline function isJunction():Bool
    return (w == 3 && h == 3);
(+1)

Thank you for your answer, I was able to properly process the json, I will add your page to the credits!

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