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(2 edits) (+1)

The game is easy to understand and feels comfortable to play.  My characters dies  fast however!

(+1)

Hmmm, very fun deck builder but I keep dying LOL. The RNG actually feels pretty decent and not like a total grab-bag of junk. Although I usually die due to said RNG (running out of weapons or having an alarm set off 4-5 enemies).

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I like it, but there is truly no actual advantage of playing a class that isn't the Fighter.

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What kind of advantage are you talking about? Do you think Monk and Warlock are weaker than Fighter or they are less fun to play? Because actually I think they are stronger, but also require more attention.

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hi Watabou, i have really similar impression of the game to be fair. i do understand the advantages of the monk (and ive finished the game with the monk my first time), but i don't really see the strenghts of a warlock, only a kinda gimmicky difference of having a charmed enemy at the starting hand. maybe im missing something?


also shift-clicking on a phone isn't really an option...

(+1)

oh, found the warlock stats in the comments.


oh, you speak russian... whatever, its too awkward to change language after two responses....

(+1)

Cool concept and execution! :)

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(+2)

decently cool . love this game.

(+3)

Pretty addictive honestly.  Very cool concept and gameplay.

(+3)

This game is amazing, easily the most innovative game I have seen in itch.io. :O

(1 edit) (+3)

Oh wow, this is so similar to a physical game I have made inspired by Card Crawl. Spooky! Love it though, tough as nails

(+10)

Some helper stuff for classes:

Warlock:
- Maximum health is 8 instead of 10
- Starts with a charmed imp
- Charmed monsters do 1dmg more
- "Heal" restores 1hp to all charmed monsters

Monk:
- Maximum health is 12 and maximum hunger is 6 (instead of 7)
- Food restores 1hp
- When doesn't have "armor points" his unarmed damage is 2 instead of 1

(+1)

This game is amazing!

Simple and strategic, yet pretty difficult. Very addictive!

It has potential for more variety and levels. 

I completed the game with all three players. Would definitely play again if there is an update. :)

(+2)

Very cool game. It took me a bit to figure out, but I eventually managed to win using all three classes, although their pros/cons are still not entirely clear to me.

I wish there was a way to turn down/off the rather loud sounds and music.

(+3)

Very addictive and fun game. Planned to play it for 5 minutes, ended up doing over 30 minutes. Very cool minimalistic graphic style, it's unexpected how much gameplay emerges out of such a simple combination of mechanics.

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Thank you! I haven't yet given up the idea of making a real game out of it :)

(+2)

It may seem simple at first with so little variety of cards, but there's a lot of possibilities and strategies to play by! Amazing!

(+2)

fun but you starve to quickly

(+2)

I swear there must be many rougue -like players who wanted this kind of game . Rogue with Card!

(+1)

i really like this game

(+3)

please make it downloadable

(+3)

its downloadable if you are using the itch.io desktop app

(+6)

this is dangerously addictive

(+1)

Great game!

It's so cool how  a few simple rules can make such a great game!

(+1)

I love it! This should get more attention as it's and excellent game. 

(+1)

Excellent little game!  I've been playing it for a few months and enjoy seeing the new character options.

(+1)

Win it with monk! Great ending, thanks!

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Really looks like Hand of Fate :). Love this kind of game

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This is great. If this had a little more variety and depth, it would become one of my goto mobile games.

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After playing this a bunch more I just realised this has a lot of qualities of solitaire. It's short, card-based, and somewhat based on the luck of the way the cards were dealt. Really enjoy it.

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Totally love this game! Will it be brought to mobile device by any chance?

(+1)

That was one of my absolute favorites of the whole 7DRL Challenge 2018, I hope that more people will play and rate it (which is the reason I wrote an article about it and uploaded a playthrough video :) ). I can't wait to see how you'll develop it from here. I can see myself totally play it for hours if it'd feature some more spells, traps, enemies and what not. A little suggestion though: I'd love to see a short explanation for each card somewhere, because for me it wasn't totally clear what for example the "Terror" spell would do when I use it.

Anyway, it's a wonderful card game with just the right amount of resource management elements! You've done some great work and I wish you the best of luck with your (future) projects - can't wait to see more games made by you. :)

Best wishes,
Sebastian

(1 edit) (+1)

Any chance for an android version ? Would be a great time killer

Oh it's been asked before, an android build would be great !

Даже умудрился пройти попытки с пятой, что ли. Так и не понял, как использовать карту Rest. Ещё желательно, чтобы подсказка всплывала при наведении на карту, а не при нажатии. А то так используешь карту и не понимаешь, что она вообще делала. Описание одного из спеллов, точно не помню какого, уходит за края экрана. Ну и вообще вся игра на экран не помещается (разрешение 1366x768 - стандартное для ноутбуков), приходится туда-сюда скроллить. Но в целом вполне положительные впечатления. Одна из лучших игр с последнего 7drl, по крайней мере из тех, с которыми успел ознакомиться.

Существует фуллскрин. Существуют описания всех карт (Shift). Rest пока одна из самых бесполезных - превращает сытость в хп.

Изначально я накидал тех заклинаний, которые мне сразу пришли в голову еще до тестирования и балансировки. Потом я заменил Экзекьют на Вэниш и теперь действительно Рест - самое бесполезное заклинание на данный момент, но придет и его черед :)

Да, в правом нижнем углу есть кнопка фулскрина, она должна помочь (в полноэкранном режиме игра  пытается подстроиться под то разрешение, которое ей дают, в том числе на андроидах). "Сообщения" могут действительно не влезать, но настоящие подсказки отображаются по шифт-клику и с ними должно быть все нормально.

(+1)

Ended up hacking it to get to the end (I'm probably too impatient).

Lot's of fun, thanks!

- Если пройти игру, пока играет трек победы в прошлой игре, треки наложатся.

(+1)

A little bit too random but works really well. You should add more powerup between plays, something like "unlockable" cards that can provide new challenges :D

finally I was able to complete this game :D pure luck, but funny :D

- Карта приручённого моба не обновляет значение атаки при получении героем нового уровня.
- Если очень быстро жмякнуть на две карты, и в первой из них окажется моб, он не успеет ударить. (Можно сделать чит-скрипт, нажимающий на все карты сразу без получения урона)

Спасибо, оба бага уже исправлены в моей рабочей версии (не на 100% процентов уверен насчет второго), скоро выложу. Прирученных мобов все равно собираюсь переделать, там как-то неинтуитивно сейчас.

(+3)

Starving to death more than I'd like

(+1)

What!? This is a ton of fun. I'm coming back to this one lots and playing it. It works quite well on my Android too.

(+2)

this is just as challenging and fun as pixel dungeon! keep it up my dudeee

Any sort of statistic tracking planned?

(1 edit)

Are you talking about things like a number of enemies killed, cards revealed, food eaten or just a score? The former doesn't have much meaning in the current version of the game (imo) and the latter is not implemented. But I'm considering ways to expand it and a bigger game will definitely need something like this.

(+3)

I mean either a score or, even more practical maybe, win/loss ratio, average xp level, and average depth reached.  I find the cutesy stats like number of monsters killed, cards played, etc. pretty meaningless.

(+1)

This game is difficult, but really fun!

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