How to play:

  • Traverse a number of dungeon levels to retrieve the Amulet of Yendor.
  • To advance to the next level you need to discover and play the exit card.
  • Some cards need a target to be played (e.g. drag a weapon card to an enemy card to attack that enemy with that weapon) and others do not (e.g. click an armor card to equip it).
  • Hunger level increases every time you turn a card face-up or play the exit card. At the maximum hunger level these actions cause 1 point of damage to the hero.
  • After turning a card face-up, attacking an enemy and playing the exit card all open enemies attack the hero.
  • Amount of damage enemies inflict to the hero depends on the difference between the current dungeon level and the current character level (see the indicator at the top right corner of the window).
  • You can attack an enemy without a weapon by simply clicking its card. Such attack inflicts 1 point of damage.
  • You can "lure" an enemy to a revealed trap by dragging the enemy card to the trap card (or vice versa).
  • An armor can be equipped only after "exhausting" a previously equipped one.
  • To discard a card from your hand drag it to the x-marked place at the right side of the window.
Published 9 days ago
GenreCard Game
TagsDungeon Crawler, Pixel Art, Roguelike, Roguelite
Average sessionA few minutes
AccessibilityColor-blind friendly

Development log


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This game is difficult, but really fun!

any possibility that an Android version will come up?

I'll try to build a native Android version, but it will look very close to how the current html version looks on Android.


You can't (easily) shift-click on Android.  A long press, or better yet a second area like the discard with a question mark on it would be nice.

(Edited 1 time) (+3)

I haven't starved to death this much since Rogue.



This is a very clever game mechanic.  Good job.

Cool game! I don't understand what the rest card does though.

It heals 1 point of health and increases hunger by 1 until you starve or your health is full. Like buying health for hunger points.

Btw, Watabou, would it be possible to know the card distribution and other random roll chances in the game, since me and a friend would like to try to recreate this game as a card game?


Here you are: 

12 empty cards, 6 foods, 10 skeletons, 5 wraiths, 5 liches, 5 hell hounds, 1 sword, 1 axe, 1 glaive, 3 javelins, 1 cloth armor, 1 chain, 1 scale, 1 plate, 5 heals, 2 scouts, 2 charms, 1 berserk, 1 execute (this one will be replaced with another spell in the next update), 1 terror, 1 rest, 1 energize, 1 leech + exits + amulet + cards in the hand

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Thanks a lot :D

Also, would it be possible to know wounded enemy spawnrates?


They do not really spawn, they are monsters previously affected by Terror. This is how Terror works: it inflicts 1 point of damage to all visible enemies. Those of them who survived this damage, get shuffled back into the deck in their updated wounded state. That's it.


Fantastic little game, quite inspirational!


True, I'm making a new game now! Inspired by this game. :)


A fantastic little game!  It feels as though you have answered a wish I hadn't voiced!  All very enjoyable - what did you use to make it?

Cheers! It's Haxe+OpenFL


Awesome game  Watabou :D
I feel like it may be just a bit too random though, perhaps  make certain items be forced to appear within a certain number of levels? Like food being forced to appear at least every other level, or heal scrolls being found at least every 3 levels, etc.

Won 3 times now, was quite  fun :D

Cheers! But I agree that it is too random...

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Love card game & roguelike combo! Simple and clever. Pretty hard though! The art style is charming and consistent. Good job!

It took me like 50 tries to finally reach the end.

I also wish you can hover over action cards to understand what they do.

Thank you! I'll try to implement some info for spells as it's a really popular request.

(Edited 1 time)

Тяжёлая Доля разработчика...
Можно взглянуть на код?

Может быть потом. Но вообще не на что там особо смотреть - никаких хитростей или специальных алгоритмов...


Уже хочу сделать форк :3


I really enjoy the bold minimalist aesthetic and concise satisfying game play!


you should make this game for mobile phones!!

I probably will. But it also should be playable on mobile as is


Nice game,  reminds me a lot of pixel dungeon.


Amazing ! I can feel the spirit of Pixel Dungeon in these cards, haha.

Please, keep making this game better !


There's a fun game in here, but I couldn't quite find it. I'm not much for roguelikes, so take this all with a grain of salt.

I'm pretty consistently in situations where it feels less like I didn't make the best of a bad situation and more like I just had a bad situation. Sometimes I plan poorly, or draw some bad cards, and I learn and adjust how I play, which is good. Other times my run just simply doesn't provide any cards to sate hunger and I starve to an unpreventable death. I'd be interested in playing a version of this game with the hunger mechanic removed.

Without hunger there won't be much left :) I have added some tips to the description, hopefully it will help. But yeah, at its current state this game is pretty luck-based in spite the fact that the deck is always the same...


one of the best things in the <3


A great little game! Clean mechanics and flow! 


amazingly cute little card game. guys you don't need a mobile port, just open this page in browser on your phone you can play it!

Excellent game!! 1st run level 4, how do I know the health of an armor equiped?

Thanks watabou!

When you have armor left, its value is displayed over the hero's health (a shield over a heart).


In my second run get it! another wish item for me is a description for each type of card, BUT BUT I think is way better to discover that yourself you don't need a tutor for playing games you need to play the game and learn by playing it (I love way mega man X handles this "issue" on the very 1st introduction)

I love roguelike games you just keep getting better and better each run (like life itself)

keepup the good work Watabou!


This is super satisfying to play on a touchscreen. The difficulty seems well-balanced -- I played a bunch and won once, which feels about right. Winning was a little anticlimactic, and I agree with the idea of quests (or other structure/variety), but in general this is really impressive and fun.

Near perfect ! Just add a leaderboard and some quest and I can play it forever !

(Edited 1 time) (+1)

Quests are one of the features I wanted to implement, but didn't have time to add (along with character classes, bosses and others)...

Do you plan any update or you considered the game as finished ? If it's the second choice, can you release the source code ?


I hope to improve it in the future, maybe I'll even try to turn it into a real game at some point.


Simple, but soooo good!

Outstanding. Pixel Dungeon as cards!

That was the plan :)


I'm speechless. If I had a mobile port of this I would probably play the hell out of it. It's simple and addictive


Cheers! It should be playable on mobile, although the layout is not perfect...


I can say it's as good as the Pixel Dungeon. I did not expect less from you. :D

The idea was to make something like a card-based version of PD. It's not even close imo, but I'll try to improve it. Thanks!