There's a fun game in here, but I couldn't quite find it. I'm not much for roguelikes, so take this all with a grain of salt.
I'm pretty consistently in situations where it feels less like I didn't make the best of a bad situation and more like I just had a bad situation. Sometimes I plan poorly, or draw some bad cards, and I learn and adjust how I play, which is good. Other times my run just simply doesn't provide any cards to sate hunger and I starve to an unpreventable death. I'd be interested in playing a version of this game with the hunger mechanic removed.
Without hunger there won't be much left :) I have added some tips to the description, hopefully it will help. But yeah, at its current state this game is pretty luck-based in spite the fact that the deck is always the same...
In my second run get it! another wish item for me is a description for each type of card, BUT BUT I think is way better to discover that yourself you don't need a tutor for playing games you need to play the game and learn by playing it (I love way mega man X handles this "issue" on the very 1st introduction)
I love roguelike games you just keep getting better and better each run (like life itself)
This is super satisfying to play on a touchscreen. The difficulty seems well-balanced -- I played a bunch and won once, which feels about right. Winning was a little anticlimactic, and I agree with the idea of quests (or other structure/variety), but in general this is really impressive and fun.
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There's a fun game in here, but I couldn't quite find it. I'm not much for roguelikes, so take this all with a grain of salt.
I'm pretty consistently in situations where it feels less like I didn't make the best of a bad situation and more like I just had a bad situation. Sometimes I plan poorly, or draw some bad cards, and I learn and adjust how I play, which is good. Other times my run just simply doesn't provide any cards to sate hunger and I starve to an unpreventable death. I'd be interested in playing a version of this game with the hunger mechanic removed.
Without hunger there won't be much left :) I have added some tips to the description, hopefully it will help. But yeah, at its current state this game is pretty luck-based in spite the fact that the deck is always the same...
one of the best things in the itch.io <3
A great little game! Clean mechanics and flow!
amazingly cute little card game. guys you don't need a mobile port, just open this page in browser on your phone you can play it!
Excellent game!! 1st run level 4, how do I know the health of an armor equiped?
Thanks watabou!
When you have armor left, its value is displayed over the hero's health (a shield over a heart).
In my second run get it! another wish item for me is a description for each type of card, BUT BUT I think is way better to discover that yourself you don't need a tutor for playing games you need to play the game and learn by playing it (I love way mega man X handles this "issue" on the very 1st introduction)
I love roguelike games you just keep getting better and better each run (like life itself)
keepup the good work Watabou!
This is super satisfying to play on a touchscreen. The difficulty seems well-balanced -- I played a bunch and won once, which feels about right. Winning was a little anticlimactic, and I agree with the idea of quests (or other structure/variety), but in general this is really impressive and fun.
Near perfect ! Just add a leaderboard and some quest and I can play it forever !
Quests are one of the features I wanted to implement, but didn't have time to add (along with character classes, bosses and others)...
Do you plan any update or you considered the game as finished ? If it's the second choice, can you release the source code ?
I hope to improve it in the future, maybe I'll even try to turn it into a real game at some point.
Simple, but soooo good!
Outstanding. Pixel Dungeon as cards!
That was the plan :)
I'm speechless. If I had a mobile port of this I would probably play the hell out of it. It's simple and addictive
Cheers! It should be playable on mobile, although the layout is not perfect...
I can say it's as good as the Pixel Dungeon. I did not expect less from you. :D
The idea was to make something like a card-based version of PD. It's not even close imo, but I'll try to improve it. Thanks!