Roguewood
What I would like to add here to really make this game "success" (in the terms of 7DRL Challenge):
- Buffs and debuffs to make the combat less trivial.
- More abilities to interact with those buffs and debuffs.
- Progression system as a way to get those abilities.
- More monster types including one or two bosses.
- More items and special locations.
- Proper story.
- Better visuals and sounds.
Published | 7 hours ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | watabou |
Genre | Role Playing |
Made with | Haxe, OpenFL |
Tags | Forest, Roguelike, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Links | Bluesky, Instagram, Mastodon, Patreon, Twitter/X |
Comments
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So effective from the start. Simple as minesweeper but with your unique touch. Keep at it, you always amaze us!
Loved it!
I love the clean style. Really fun to play too : )
Fun! As expected from Watabou!!
Wow, i love it! Would love a more fleshed out game like yhis that plays well on mobile! I was able to play on mobile but portrait layout wasnt ideal of course.
Does it run in portrait layout for you? That's weird, it is supposed to run in landscape, and it does for me (though not flawlessly).
7Days and this came out rather nice !
Well done !
Right now, player can fight even without energy (and I don't think changing ability does anything?).
When a player is out of energy, abilities drain his health instead.
"Swing" does less damage, but it affects all enemies present. It was a last moment addition (just to have more than one ability), so it's not balanced, carefully thought through or anything :)