The Cave Generator has been updated. In this update:
- The new "Walls geometry" form replaces "Smooth" and "Even" options. The form contains three sliders. "Irregularity" defines how distorted the original hexagonal mesh is. "Bumpiness" defines how bumpy (vs. even) the walls are. "Roughness" defines how much noise is applied to the walls geometry to make them look rough.
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