1.1.0: customization
Cave/Glade Generator » Devlog

The Cave Generator has been updated. In this update:
- The new "Walls geometry" form replaces "Smooth" and "Even" options. The form contains three sliders. "Irregularity" defines how distorted the original hexagonal mesh is. "Bumpiness" defines how bumpy (vs. even) the walls are. "Roughness" defines how much noise is applied to the walls geometry to make them look rough.
Cave/Glade Generator
Cave/glade map generator
| Status | Released |
| Category | Tool |
| Author | watabou |
| Genre | Adventure |
| Tags | Fantasy, Procedural Generation, Tabletop role-playing game |
| Accessibility | Color-blind friendly, High-contrast, One button, Textless |
More posts
- 2.1.8: shaded trees and selective outlining23 days ago
- 2.1.7Mar 25, 2026
- 2.1.6: optimization and small improvementsMar 21, 2026
- 2.1.5: improved grass and a new style presetJun 23, 2025
- 2.1.3: new shape optionsAug 27, 2024
- Cave Generator is now a part of Procgen ArcanaJun 27, 2024
- 2.1.1: assorted new featuresJun 21, 2024
- 2.1.0: assorted new featuresNov 08, 2023
- 2.0.2: waterApr 11, 2023
- 2.0.1: improved gladesJan 10, 2023
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