I had fun playing this! The graphics and sound effects were in great harmony and gave a good nostalgic atmpshere!
As a few comments have written before, Food was difficult to come by, but it's part of a roguelike! Just like grinding is a part of many amazing RPG's!
People have already mentioned how hunger is way to RNG dependent and that's been my main concern but the fact that scout makes all the enemies able to hit you at once makes it actively detrimental.
Honestly, it would be really really good if food didn't play that big of a part in survival. RNG this and that, when its just impossible to and anything 10 games in a row because food drops were bad, then thats a proble
muito bom, mas o fato de vc acabar morrendo a cada 3 minutos por fome ou stamina sei lá o que é um pouco irritante sabe, mas como o nome diz, precisa ter paciência hahahah MAS O JOGO É MUITO BOM! Fiquei meia hora jogando sem parar, nem pisquei
the rng on food is really annoying. theres just nothing you can do you just die from starvation. while the rest of the game is pretty fun. there should be a strategic choice that you can make
Monk is probably the easiest, but they are all very similar in difficulty.
Monk gets hungry faster, but heals when he eats which cancels it out.
So effectively he just has 2 more health than the fighter who has no perks, from what I can see. And 4 more health than the wizard who can do a little more damage with summons, but summons are not great anyway.
Since Hunger and health are most important, Monk wins.
In my opinion RNG is a little too dominant in this game. Fequently you can only complete a run if you "get lucky", and sometimes the game just RNGs you into a certain death.
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I had fun playing this! The graphics and sound effects were in great harmony and gave a good nostalgic atmpshere!
As a few comments have written before, Food was difficult to come by, but it's part of a roguelike! Just like grinding is a part of many amazing RPG's!
People have already mentioned how hunger is way to RNG dependent and that's been my main concern but the fact that scout makes all the enemies able to hit you at once makes it actively detrimental.
Honestly, it would be really really good if food didn't play that big of a part in survival. RNG this and that, when its just impossible to and anything 10 games in a row because food drops were bad, then thats a proble
food is a great feature and it makes the game SO HARD OMG THIS IS FRUSTRATING
muito bom, mas o fato de vc acabar morrendo a cada 3 minutos por fome ou stamina sei lá o que é um pouco irritante sabe, mas como o nome diz, precisa ter paciência hahahah MAS O JOGO É MUITO BOM! Fiquei meia hora jogando sem parar, nem pisquei
the rng on food is really annoying. theres just nothing you can do you just die from starvation. while the rest of the game is pretty fun. there should be a strategic choice that you can make
that's roguelikes my friend, strategy and RNG. jump back in for another run!
i did and i did get there eventually! it was fun :)
WHY IS FOOD SO RARE
Monk is probably the easiest, but they are all very similar in difficulty.
Monk gets hungry faster, but heals when he eats which cancels it out.
So effectively he just has 2 more health than the fighter who has no perks, from what I can see. And 4 more health than the wizard who can do a little more damage with summons, but summons are not great anyway.
Since Hunger and health are most important, Monk wins.
Cool, maybe im just not use for this kind of game but it's fun to play anyways!
Great game, shorter than I thought it would have been.
In my opinion RNG is a little too dominant in this game. Fequently you can only complete a run if you "get lucky", and sometimes the game just RNGs you into a certain death.
Yeah with the lack of food the player has more or less no agency