I think I've heard about some trouble with Brave and one of my other apps. I don't have Brave installed and it doesn't sound like something I could possibly fix anyway, sorry.
- Go to developer tools (F12) - Press Ctrl+P and open the file "patientrogue.js" - Press Ctrl+G and go to the line 4564 - Remove the line "this.discard();" - Press Ctrl+S to save the changes.
And every time you use the food card, it will not be discarded and you will always have it in your hand.
I keep finding myself coming back to this game during my coffee breaks, months later. It's one of my favorite games for when I just need to kill a few minutes, I don't think I could count the number of times I've won!
I was thinking of making this an actual card game in my roleplaying group. But, to do so, I would need to make a deck of cards. Do you have all of the card images somewhere or is it best to just copy them as I turn them up
If you are using Chrome you can open More tools > Developer tools > Network. There you'll see all the resources the game uses (i.e. sounds and images) and their links so you'll be able to load them. For example: Amulet.
Hunger mechanic is annoying because food is not guaranteed. Three times in a row I didn't get any food and lost because of it not appearing on any floors...
It might be cool if there are more kinds of mechanic to relieve hunger in compensate of some other resources. e.g. spells that converting damage this turn into minus hunger points
Great idea, I did multiple runs. I like the card effects very much. It needs a little bit of polishment and it's very fun experience :) keep up the great work.
+ fun simple concept
+ art
- effects are not transparent (until you read to use shift+click)
- not enough food (I would suggest to always generate 1 food per floor or smth)
Also, with Shift-Click on the hero's avatar, you should give the differences between the classes. I discovered that I do 2 damages with no weapons, with the Monk. In-game infos (like mini tutorial or info-balloons) are so useful and "modern", while separate instructions or random discoveries are not, imho.
EDIT: mmm... no, I'm probably wrong about the Monk. But I can bet I see it doing 2 damages when I clicked on low rank enemies...
Yes, the Monk does 2 points of damages unarmed, but only when no armour is equipped.
It was proposed to implement an alternative way for getting info - by dragging a card onto a special place (like with "X", but marked with "?" or something). That would be more discoverable and what's even important, usable on mobiles.
Man, you absolutely need to put the info about Shift-Click more visible. It's really useful for spells, and I discovered by chance. Awesome mini game, however.
PS: I did it! Lvl.12, with the Warrior, after about 10 tries. Used at best both Food and Heal (while Starving), learnt about the Spells so I used them at best. Probably the winning chances are good as they are, 'cause of course you don't have to win EVERY time.
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good vibe gonna play these game alot love the art concenpt remind me on a card game i used to play amazing game
That's a really cool game ! Great job :)
Great game, I love the concept. This game definitely have potential.
Veeery nice game, straightforward and clear! Was happy to play it.
cool
Epic game watabou
On the Brave Browser, this game is not playable as most of the words don't appear.
Just noticed the same thing. I wonder why?
I think I've heard about some trouble with Brave and one of my other apps. I don't have Brave installed and it doesn't sound like something I could possibly fix anyway, sorry.
Faced the same issue. Just turn off the Brave Shields. After that everything should works well.
Hunger Cheat:
- Go to developer tools (F12)
- Press Ctrl+P and open the file "patientrogue.js"
- Press Ctrl+G and go to the line 4564
- Remove the line "this.discard();"
- Press Ctrl+S to save the changes.
And every time you use the food card, it will not be discarded and you will always have it in your hand.
Remove "this.discard()" from line 4698 and swords will not be discarded
I keep finding myself coming back to this game during my coffee breaks, months later. It's one of my favorite games for when I just need to kill a few minutes, I don't think I could count the number of times I've won!
Lot of pixel dungeon inspiration huh
There's a small chance that that's because watabou was the original creator of Pixel Dungeon.
Just maybe, though.
Didn't realise that lol
Really cool and unique spin on the card genre. It may be a small game, but I could definitely play it all day if I was given the chance. Good job!
Have you ever died of starvation while picking card with food? :D
"Auuugh I'm so huuungry! I-if - only I could-"
*touches cooked chicken leg*
*dies of starvation*
XD
5 of a kind!!
does anyone know if you can modify stats with the inspector tool?
Hard, but real. For example: if remove "if" in patientrogue.js on line 4741 you can set new armor any time.
https://imgur.com/a/T5ZNWeW
I was thinking of making this an actual card game in my roleplaying group. But, to do so, I would need to make a deck of cards. Do you have all of the card images somewhere or is it best to just copy them as I turn them up
If you are using Chrome you can open More tools > Developer tools > Network. There you'll see all the resources the game uses (i.e. sounds and images) and their links so you'll be able to load them. For example: Amulet.
Great game mechanics and graphics.
Super fun!
my favourite one is warlock. yep im a wierdo (heal=best spell)
This is really fucking good, with enough spit and polish I think this would sell really well as a more indepth and complete game.
I love this game. Best for supporting procrastination XD
And sometimes, game wants you to be Meatapod :D
bro I'm dying 🤣
Lack of food ruins it :(
Hunger mechanic is annoying because food is not guaranteed. Three times in a row I didn't get any food and lost because of it not appearing on any floors...
after reading this comment i think they should nerf heal
It might be cool if there are more kinds of mechanic to relieve hunger in compensate of some other resources. e.g. spells that converting damage this turn into minus hunger points
This a really neat idea! I had a great time playing even if I just sucked too much in this game XD
what are the benefits of each class
https://itch.io/post/658854
bro that's so cool, thanks so much, imma start playing a bit more with monk, also, is fighter a neutral?
Neutral? More like default. For the simple reason of being implemented first.
This is really cool! I've been playing it for a while now
fun!
feels nice, did a few tries with fighter and completed it
soooooo nice, can't show image cause it wont let me ¯\_(ツ)_/¯
simply great, all my friends liked it and i find it nice
Great idea, I did multiple runs. I like the card effects very much. It needs a little bit of polishment and it's very fun experience :) keep up the great work.
+ fun simple concept
+ art
- effects are not transparent (until you read to use shift+click)
- not enough food (I would suggest to always generate 1 food per floor or smth)
Very well put together and simple. Love it.
...and again, after a couple of tries, with the Warlock! ❤
Also, with Shift-Click on the hero's avatar, you should give the differences between the classes. I discovered that I do 2 damages with no weapons, with the Monk. In-game infos (like mini tutorial or info-balloons) are so useful and "modern", while separate instructions or random discoveries are not, imho.
EDIT: mmm... no, I'm probably wrong about the Monk. But I can bet I see it doing 2 damages when I clicked on low rank enemies...
Et voilà. Other 5 or so tries, and the Monk is done too! Very nice game, again.
Cheers!
Yes, the Monk does 2 points of damages unarmed, but only when no armour is equipped.
It was proposed to implement an alternative way for getting info - by dragging a card onto a special place (like with "X", but marked with "?" or something). That would be more discoverable and what's even important, usable on mobiles.
Man, you absolutely need to put the info about Shift-Click more visible. It's really useful for spells, and I discovered by chance. Awesome mini game, however.
PS: I did it! Lvl.12, with the Warrior, after about 10 tries. Used at best both Food and Heal (while Starving), learnt about the Spells so I used them at best.
Probably the winning chances are good as they are, 'cause of course you don't have to win EVERY time.
Автор что програмер каперов
бля я дальше третьего уровня не двигаюсь. че так еборит то
this game is incredible! thank you for sharing.
My only wish is to be able to download it so I can play it offline on my phone.
It's hard not to starve to death, but otherwise it's a compelling game.
i am dying of hunger more or less 100% of the time