I agree that it would nice to have such a feature here, but for now I don't know how this could be implemented (these two generators are completely different). Hopefully I'll come up with something eventually.
A village was created using these tags. And exported it as a json file. The problem is that the road in the red area in the picture below is not exported.
It's "farmland," not "uncultivated." And I don't have the link. It seems to me that roads created with the "isolated" tag have the same problem. And the road expressed as a dot is exported.
There is no such problem in general. I mean, if a road is not exported then it's something more specific, than just the "isolated" tag which I tested many times before (especially since it's a default tag now). Here is a very similar village:
As you can see, both the regular (solid) part of the road and the trail part (dotted) are present. Anyway, if you will be able to reproduce the bug, please send me the link so can examine the case more closely.
It would be fantastic for medieval fantasy games if we could add in an option for a manor house, chapel/church, and graveyard. This is a great tool! Thank you for making it!
What a fantastic tool! I love it! Does anyone however know if there is there a way to add labels to the map in the editor right now? For example mark a baker, name a river or forest, etc?
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Hi, love your work and really happy to see back to back updates for the village generator :)
I was wondering, do you planned to add the warps options from the city generator to the village one ? Or would it be too hard to do ?
Thanks!
I agree that it would nice to have such a feature here, but for now I don't know how this could be implemented (these two generators are completely different). Hopefully I'll come up with something eventually.
Hello,
Thank you for your great generator!
Would be cool to choose between various aspect ratios, when I print a map on a4 paper there is a lot of unused blank space
You can request a map with the aspect ratio you need by adjusting Size values in the "Map parameters" dialog ("Tags..." in the context menu).
For example: https://watabou.github.io/village-generator/?seed=1140703949&tags=island,no%20sq...
That is awesome, thanks.
You should be able to name the houses & roads.
tag : isolate, palisade, sparse, uncultivated
A village was created using these tags. And exported it as a json file. The problem is that the road in the red area in the picture below is not exported.
Do you have a link to this map so I can check how it exports for me?
Also these fields shouldn't be there if the 'uncultivated' tag is selected...
It's "farmland," not "uncultivated." And I don't have the link. It seems to me that roads created with the "isolated" tag have the same problem. And the road expressed as a dot is exported.
There is no such problem in general. I mean, if a road is not exported then it's something more specific, than just the "isolated" tag which I tested many times before (especially since it's a default tag now). Here is a very similar village:
https://watabou.github.io/village-generator/?seed=1026162478&tags=isolated,palis...
And that's how its exported version looks:
As you can see, both the regular (solid) part of the road and the trail part (dotted) are present. Anyway, if you will be able to reproduce the bug, please send me the link so can examine the case more closely.
I realized I made a mistake. Thank you very much for your helps.
It would be fantastic for medieval fantasy games if we could add in an option for a manor house, chapel/church, and graveyard. This is a great tool! Thank you for making it!
I don't know about graveyards, but I will probably add some larger, more complex and less generic buildings.
What a fantastic tool! I love it! Does anyone however know if there is there a way to add labels to the map in the editor right now? For example mark a baker, name a river or forest, etc?
Not at the moment, no. I plan to make it possible to label individual buildings when I implement random points of interest.