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Devlog
1.6.2: shading
August 21, 2024
by
watabou
35
First, the ground is now drawn shaded: sun-facing slopes are highlighted and the opposite ones are darkened. In a sense, this feature functionally duplicates hachures, but unlike hachures... (more)...
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1.6.1: palisades in JSON and small visual improvements
May 30, 2024
by
watabou
19
...I was expecting bug reports related to palisades, but instead I found a whole chunk of functionality missing: those palisades weren't exported to JSON and weren't displayed in City Viewer ... (more...
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1.6.0: palisades
May 23, 2024
by
watabou
27
...The shape of the enclosure depends on the “population density map”. As a result, “sparse” villages tend to be surrounded by smaller fences and vice versa: in "dense" villages, not only hous...
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1.5.4: spotlight and improved roads
May 14, 2024
by
watabou
32
Spotlight is a new feature of the generator that allows you to apply a soft radial gradient to a map, making its focus brighter and its periphery darker. The effect is similar to vignetting, but it's...
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Collection of styles
November 13, 2023
by
watabou
35
#style
This is my first attempt to organize a collection of downloadable styles for Village Generator . It doesn't look great and I can't make the browser download files instead of opening them, so I'll prob...
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1.5.3: new water features and other additions
October 26, 2023
by
watabou
35
My original plan was to make this update focused solely on one of the areas specified before . However, it happened so that by the moment when all the planned changes were implemented, I didn't have f...
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Plans
September 29, 2023
by
watabou
40
Here is a list of features I'd like to implement in this generator soonish. These are things that I am interested in adding for one or more reasons and I have at least some idea how to do it... (more)...
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1.5.2: improved rivers and bridges
September 16, 2023
by
watabou
41
When I implemented rivers in the Village Generator for the first time , I struggled with them a lot. Back then I ended up with something that looked more or less acceptable, but inside it was a total...
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1.5.1: ponds and improved farm fields
September 04, 2023
by
watabou
46
This update is a collection of pretty diverse new features. There could be more of them, but I didn't want pile them up. Instead, I'm planning to make another update of this generator later this month...
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1.5.0: non-square maps and isolated villages
June 05, 2023
by
watabou
52
Non- square maps are ... the most important addition in this update and it took much time to implement and debug it. Too much time - after all a map of unequal width and height is not such a wild idea...
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1.4.0: village square and orchards
March 25, 2023
by
watabou
44
This is how it works: the generator finds a place on a map with high population density - often it's a place on the highway. Then it creates a circle of a reasonable size at that location and distorts...
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Keyboard shortcuts
September 11, 2022
by
watabou
51
#shortcuts
Enter - generate a new village Shift+Enter - reroll a current village Tab - open the Tags window C - open the Style settings window E - toggle relief visualization F - toggle f ields H - toggle s h ad...
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1.3.0: new trees and buildings
September 08, 2022
by
watabou
60
Here comes another generator update with almost exclusively visual changes. There are many of them here, so I'll try to be brief listing the notable ones: ...post...
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1.2.8: integration with Procgen Mansion
May 18, 2022
by
watabou
27
Right-click any building on a map, choose "Open in PM" in the context menu and this building will be opened in Procgen Mansion...
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1.2.7: improved fields and roads
October 28, 2021
by
watabou
35
This is a relatively large update and its largest part is improved fields…...
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1.2.5: fields
May 01, 2021
by
watabou
57
The main feature of this update is fields! People started asking for them from the moment when the color visual style (which is currently the default one) was first introduced, so here they are... Mor...
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