Wonderful, looks very organic and pleasing. I know others have been suggesting a (typically) stone keep/castle for defensive works. If you are thinking about adding some, perhaps a more pleasing and fruitful endeavor would be to implement motte and bailey fortifications, or earthen hill fortifications such as the Celtic oppidum or the mounds of Cahokia. These varieties of earthworks would fit particularly well with the graphic design and goal of this generator.
Right click to open the context menu with all the options.
- ENTER - create a new village
- Shift+ENTER - create a new village on the same terrain
- M - open the parameters window
- S - open the style settings window
- P - export as PNG
- J - export as JSON
- O - toggle title visibility
- T - toggle trees visibility
- F - toggle fields visibility
- E - toggle relief visualization
You can use images created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required. Please consider supporting this project on Patreon☕!
- 1.2.5: fields8 days ago
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I've been following this for a while and I'm definitely enjoying the improvements. There seems to be a bug with the island water type generation on tiny maps, where all it does is generate a solid green view. It may exist in other sizes, too, but it is frequent and consistent with tiny maps.
I like the individual buildings in VG compared with MFCG's blocks and would like to see the trees in MFCG too. However, it's more the other way round i.e. bring castles/churches/plazas/citadels etc. into VG. And also have it link to and from Azgaar's Fantasy Map Generator. Thanks for asking. :-)
I love this generator and will be using it for my commercial products (with attribution, of course!)
If I may suggest one thing for an addition, I'll add my voice to those suggesting walls and a "keep"-like building (maybe a tower?) like in the city generator. Even villages need a bit of protection :)
This is an amazing discovery, wonderful work thank you. I just generated 5 villages for my Pendragon campaign, then realised after downloading the PNG that I'd love to have nighttime and simple versions too. I guess its too late and I'd have to start again or is there away to re-import them to the tool?
Really nice work, it's already pretty cool but it would be cooler if it was possible to have river confluences as an option. Quite many villages or even towns are built on river confluences and it also brings more variety for random settlements. One can use coast and river but it doesn't really looks like a confluence, coast being for too large waterbody than a river when in reality sizes are mostly equal.
Why? You think it will randomly place a bridge on the merging point sometimes? I think it will be possible somehow to prevent merging area getting a bridge. I don't exactly know how you place the bridge on the map but I do think it won't be that much too random, there must be some excluded areas so I guess it will be possible to exclude that very problematic spot as well. Anyways, thanks for attention.
To place a bridge is harder than it seems. Initially the generator could place several bridges over a river, but it often produced weird configurations with a road changing sides back and forth. With two rivers I will have to allow multiple bridges again and there will be even more opportunities for the generator to build something silly.
I would like to say that I love this city generator. I really wish I could have $ 5 a month. but it is impossible. I'm from Brazil and I even want to cry, because I can't buy it. If it was a single time but every month, it would make me go through difficulties. is there another option besides paying $ 5 a month, for me to have this complete city generator? Help me, brother.
There is no such thing as "complete city generator". There is a desktop version available for my patrons, but apart from being "desktop" it's identical to the web version. Soon this desktop version will be expanded, but for now it's only additional feature will be an ability to save and load maps.
A village with more than one large road running through will inevitably turn into a town but in this generator I'm trying to focus on villages because it allows me to ignore marketplaces, defensive walls etc. On the other hand it's very easy to generate a settlement with any number of roads so in the future I will probably add an option to generate a village on a crossroads.
Thanks a lot for this! It saves me so much time to be able to use this to make towns.
A small request: could you please make it so that we can have a coast and river on the same map?
Here's hoping you eventually get it worked up to the point of allowing large towns or even cities to be made with this. Best of luck.