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Love your generator!! Used it to make a map for our game <3

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Could there be a mountain generation option for towns next to mountains or rivers that come from mountains? :D

Seconding this!  I'm currently running a DND game where I have a cliffside village; I cheated and made a coastal village, and just changed the water to stone in an editing program, but something that would let us handle that natively would be great ^_^

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Very handy program but for some reason the "roads=####" parameter in the generated url doesn't seem to register. Whenever I try to open a bookmark to a village where I've re-rolled the village it always returns to the default road layout and the "roads=####" part vanishes from the url.

Yeah, this will be fixed 👍

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Hello. Would it be possible to change the background color to match different terrains, like deserts or mountainous regions?

You can change the background colour in the Style settings dialog (Style settings > Terrain > Ground).

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Would it be possible to add an option for generating a railroad as part of the map? I know this generator is mostly intended for medieval fantasy, but with a railroad feature it could easily cover steampunk and Western settings as well.

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Sometimes I'll get a generation that's near-perfect, but it has a road or a river that's just not quite where I'd like it to be in comparison to a world map I'm trying to match it to. Would it be possible to add an option to place guide markers so users can give a general idea where they want these roads and rivers to meet the edges of the map? Ofc I could also just sit here for 3 hours clicking "generate" until I find one that actually is perfect.

And/or something similar to the Warp feature in the City generator so you can manipulate stuff around.

I'll think about it, but yeah, actually the idea was that you could generate villages until you got the right one. Generation takes a fraction of a second, and it's not like there are a huge number of parameters, so it shouldn't take 3 hours. 

If you have specific requirements for a river or a highway, you can first find a map that satisfies those requirements ignoring the village itself. Then you can "Reroll village" (via the context menu or by pressing Shift+Enter) to get a good distribution of secondary roads and houses.

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I hear you, and maybe I just got bad luck (or maybe I'm just too particularly picky) but it took me hours to find one where the river and roads went the right direction with the right orientation specific to what I needed (I also had to do this for 5 different towns, so it really was an all-day event). "Reroll village" was the quickest part after I found the exact right setup.

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hello, would it at all be possible to add an option to hide the roads in the village. I see the option to remove driveways, but completely hiding roads would be nice for making something like a raider or bandit camp in the woods.

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I'll probably do it, but for now you can try making them almost invisible via the Style dialog: Wide: 0, Narrow: 0, Outlining: None, Color: the same as the ground colour.

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Awesome, thank you!

Viewing most recent comments 1 to 7 of 245 · Next page · Last page