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(+1)

I can't get this to work properly on Firefox, but it works apparently just fine on chrome. what is going on?? Chrome it works just fine, but it's slow and laggy.

Interesting. I'll try to check this later (I only have Chrome and Safari installed at the moment).

(+1)

What an amazing tool! Thank for all your hard work and efforts - adventure awaits!

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Awesome tool! is there a way for me to generate just the json from an api call or something in my playcanvas game? I would love to have totally ranom maps for my quest game. Happy to pay if i get traffic!

Nope, sorry. This is not possible because this generator is a purely client-side application.

Cool thats fine, i see when i download json data "extendable" pin points at the end of rivers and roads, is that incorporated? Would love to extend a map or stitch 2 together, is that possible or no? Maybe extendable is for a future feature?

(+1)

Kind of weird that "grove" option usually makes there be *less* trees, as big masses of trees are not generated

Grove is not a forest, it's a relatively small group of trees. This tag makes the generator to spawn trees only in the centre of a map, resulting in an oasis-like "village in a grove". Select "Layers > Trees > Many" to make the grove denser.

(+1)

Thank you for all of these maps and keeping them free! They're fantastic

(+2)

awesome! Will more parameters be added to this program? I want some village among hills and moutains,with some small castle.

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Hello! Great generator, but I am wondering if it was possible to import a previous map into the generator outside of the link being saved? Thanks

No, sorry, none of my generators have a save/load feature at the moment. But why would you need it in the Village Generator? There is nothing you can edit here, so why isn't a permalink enough?

(+1)

A permalink is definitely enough to be used. I had just not kept record of the link and was wondering of another way of importing previous maps. Than you for the information and reply! Still an amazing generator!

(+2)

This is a great generator! I would like a zoom feature however other than that its perfect

(+1)

Agreed. That would be great.

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Love your generator!! Used it to make a map for our game <3

(+2)

Could there be a mountain generation option for towns next to mountains or rivers that come from mountains? :D

(+1)

Seconding this!  I'm currently running a DND game where I have a cliffside village; I cheated and made a coastal village, and just changed the water to stone in an editing program, but something that would let us handle that natively would be great ^_^

(+1)

I just don't think mountain villages are different enough to support them as a special case. I'm planning on adding "cliffs" as an optional feature, maybe they can be used to make a map look more mountainous.

Do you have an example of a mountain village map?

(+1)

For sure! Here are a few that I had used for previous games:

https://www.artstation.com/artwork/zD8rzQ
https://www.reddit.com/r/dndmaps/comments/bowrus/mountain_village_inkarnate_my_f...
https://www.reddit.com/r/dndmaps/comments/jlcmn4/bramble_a_small_mountain_town/
https://www.pinterest.com/pin/city-river-mountain-cliff-farmland-forest--7754636...
https://www.peakpx.com/en/hd-wallpaper-desktop-nvoiu

Realised the second and third link links the first link for some reason :( I'm reposting them here!

https://www.reddit.com/r/dndmaps/comments/bowrus/mountain_village_inkarnate_my_f...

https://www.reddit.com/r/dndmaps/comments/jlcmn4/bramble_a_small_mountain_town/

(+1)

Very handy program but for some reason the "roads=####" parameter in the generated url doesn't seem to register. Whenever I try to open a bookmark to a village where I've re-rolled the village it always returns to the default road layout and the "roads=####" part vanishes from the url.

Yeah, this will be fixed 👍

Viewing most recent comments 1 to 11 of 253 · Next page · Last page