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(+1)

Is there any possibility to just show the population without the village name?

I guess you can enter a space as a village name, but it's probably easier to hide the title and write the population in an image editor.

How to remove bridges?

Export your map as SVG, find a node that represents a bridge and delete it. You'll still have a road on both sides of the river though.

(+1)

I can't get this to work properly on Firefox, but it works apparently just fine on chrome. what is going on?? Chrome it works just fine, but it's slow and laggy.

Interesting. I'll try to check this later (I only have Chrome and Safari installed at the moment).

(+1)

What an amazing tool! Thank for all your hard work and efforts - adventure awaits!

(+1)

Awesome tool! is there a way for me to generate just the json from an api call or something in my playcanvas game? I would love to have totally ranom maps for my quest game. Happy to pay if i get traffic!

Nope, sorry. This is not possible because this generator is a purely client-side application.

Cool thats fine, i see when i download json data "extendable" pin points at the end of rivers and roads, is that incorporated? Would love to extend a map or stitch 2 together, is that possible or no? Maybe extendable is for a future feature?

(+1)

Kind of weird that "grove" option usually makes there be *less* trees, as big masses of trees are not generated

Grove is not a forest, it's a relatively small group of trees. This tag makes the generator to spawn trees only in the centre of a map, resulting in an oasis-like "village in a grove". Select "Layers > Trees > Many" to make the grove denser.

(+1)

Thank you for all of these maps and keeping them free! They're fantastic

(+2)

awesome! Will more parameters be added to this program? I want some village among hills and moutains,with some small castle.

(+1)

Hello! Great generator, but I am wondering if it was possible to import a previous map into the generator outside of the link being saved? Thanks

No, sorry, none of my generators have a save/load feature at the moment. But why would you need it in the Village Generator? There is nothing you can edit here, so why isn't a permalink enough?

(+1)

A permalink is definitely enough to be used. I had just not kept record of the link and was wondering of another way of importing previous maps. Than you for the information and reply! Still an amazing generator!

(+2)

This is a great generator! I would like a zoom feature however other than that its perfect

(+1)

Agreed. That would be great.

(+1)

Love your generator!! Used it to make a map for our game <3

Viewing most recent comments 1 to 11 of 255 · Next page · Last page