It seems to be caused by the same bug as this. Initially, I thought it was an itch.io's glitch, but now I'm not so sure. In any case, if this happened to you more than once or twice, I would recommend using the Arcana version of the generator instead.
You can set the grid size to 48 via Grid > Customize... but it's a relative value - the exported map won't have a grid size of 48 pixels (if that's what you need).
I really love this so far, but it would be great to be able to adjust the size of the hex grid. Not sure if that interferes with the generation because it seems the hexes align with where the generated edges are located. I will be using this with the Glade View in my next session themed after Monster Hunter and can't wait to see how it goes!
To be honest, I was thinking that having the grid be smaller would be easier just for the battle with massive monsters. Right now, a Rathalos would take up just about any space generated by the generator if the hexes are 5ft across. I know I could just set each hex to a 10ft radius to help conceptualize, but a 5ft radius is so much easier to work with, especially with a game where body part targeting is essential. I know for many people, the grids being so large might be a bit much and my design is probably a little more niche. I will make do with the square grid.
Great work, though! I love your tools and have already used the City Generator on several occasions as well as Perilous Shores. I have looked into so many options, and your tools surpass everything else out there by a long shot.
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Having some rather odd issues with the newest update where the maps are no longer filling the frame. Currently using Edge. Something you're aware of?
It seems to be caused by the same bug as this. Initially, I thought it was an itch.io's glitch, but now I'm not so sure. In any case, if this happened to you more than once or twice, I would recommend using the Arcana version of the generator instead.
I absolutely love the "mist" option for Glades!
Wow. Just wow. Thank you for this gift to all of dungeonkind!
Hi, is there a way to set the Square grid size to 48 ?
You can set the grid size to 48 via Grid > Customize... but it's a relative value - the exported map won't have a grid size of 48 pixels (if that's what you need).
I really love this so far, but it would be great to be able to adjust the size of the hex grid. Not sure if that interferes with the generation because it seems the hexes align with where the generated edges are located. I will be using this with the Glade View in my next session themed after Monster Hunter and can't wait to see how it goes!
Yeah, the grid is relatively small and sometimes it affects the growth of caves. It shouldn't happen too often, but I'm planning to fix it anyway.
To be honest, I was thinking that having the grid be smaller would be easier just for the battle with massive monsters. Right now, a Rathalos would take up just about any space generated by the generator if the hexes are 5ft across. I know I could just set each hex to a 10ft radius to help conceptualize, but a 5ft radius is so much easier to work with, especially with a game where body part targeting is essential. I know for many people, the grids being so large might be a bit much and my design is probably a little more niche. I will make do with the square grid.
Great work, though! I love your tools and have already used the City Generator on several occasions as well as Perilous Shores. I have looked into so many options, and your tools surpass everything else out there by a long shot.
I loved it. Will be very very useful for future rpg projects :3