Release
Cave/Glade Generator » Devlog
...I didn't want my caves to look like reskinned regular dungeons - rectangular shapes of rooms and right angles of corridors are too easy to spot. At the same time I wanted to have well-defined caverns and tunnels, because clear zoning makes maps interesting...
Cave/Glade Generator
Cave/glade map generator
Status | Released |
Category | Tool |
Author | watabou |
Genre | Adventure |
Tags | Fantasy, Procedural Generation, Tabletop role-playing game |
Accessibility | Color-blind friendly, High-contrast, One button, Textless |
More posts
- 2.1.3: new shape options69 days ago
- Cave Generator is now a part of Procgen ArcanaJun 27, 2024
- 2.1.1: assorted new featuresJun 21, 2024
- 2.1.0: assorted new featuresNov 08, 2023
- 2.0.2: waterApr 11, 2023
- 2.0.1: improved gladesJan 10, 2023
- 2.0.0: glade viewDec 29, 2022
- 1.1.0: customizationOct 19, 2022
- Keyboard shortcutsJul 24, 2022
- 1.0.1: minor QOL features and ideas for further developmentJul 22, 2022
Comments
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Looks good. Made me smile to see hexes though, but not great for distance calculations.
As @ecrivouilleur mentions, some contour options might be nice too. As caves are rarely level like a man made judging.
Great start though. So keep it up. Did not know I could comment on Itch before.
Kudos.
Very nice work as usual. As I am sure you will update this in the future, may I suggest that you add the possibility for some rooms and tunnels' low points to be filled with water ?
And since it's my first time commenting on your work : thank you very much for all of your fantastic generators. :) Never used them in any project at the moment, but they all have me dreaming of fantastic worlds and possibilities.
I will definitely try adding water, although here it might be harder to do than in 1PDG...