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Recent updates

0.7.2: Lots of (mostly) small (mostly) visual changes
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This update is about making the generator look better. The changelog is quite long, so here I am going to list only the most important changes. Extended palette...
0.7.1: Editable district names
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This update is very small. Probably the only noticeable new feature is an ability to edit district names - just click one and enter a new value. It looks a bit...
0.7.0: Districts
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More refactoring The second figure of the version number has increased again (from 6 to 7) and this means I consider this update as a major one. The reason is n...
0.6.0: Custom colors, scale bar, elevation
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Major refactoring This is not something users normally should care about, but it's really important for future development and I've spent a lot of time on it, s...
0.5.5: Farm fields, rotation tool and city names
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Farm fields To fill the emptiness of the space outside city walls, a random number of farm fields is now spawned. You can disable them in the Layout submenu. If...
0.5.4: Integration with Azgarr's Fantasy Map Generator
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The main feature of this update is integration with Azgarr's awesome Fantasy Map Generator . This is how it works: you can click any settlement on a map in FMG...
0.5.3: Neighbourhoods, alleys and buildings
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Neighbourhoods Neighbourhoods are groups of adjacent wards of the same type. The idea is to reduce amount of labels on a map: if there is a cluster of 3 "crafts...
Experimenting
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Here I'd like to share the results of my recent experiments with a more traditional way of settlement generation. In contrast with MFCG's "block-centric" approa...
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