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Recent updates

0.11.1: improved map labels
33
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
34
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
30
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
37
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
Keyboard shortcuts and mouse actions
3
42
Keyboard shortcuts: Enter - generate a new city Tab / G - toggle G enerate window T - toggle T own window S - toggle S tyle window O - open the O utline tab of...
0.9.2: assorted new features and improvements
11
28
...Same as with the dungeon generator, I needed to fix the "export=" feature here and the rest of the changes are just random items from my todo list... (more)...
0.9.1: trees and other visual changes
2
43
As the title of the post suggests, this update introduces a number of new visual features, most notably 馃尦馃尦馃尦. Some of these features are supposed to mak...
359 topicsNext page
Topic
Last post
Fellow developer here was wondering if your underlying architecture would allow for more control over the result of the...
started by lorddrake4444 7 days ago
164 views
No replies yet
Oh my damn. This is a phenomenal tool. I am so pleased to have found this! One question. I have a couple of errant villa...
started by sirminkdeadly 9 days ago
87 views
No replies yet
Is there way to keep detail like District names, landmarks etc. in a saved URL, or is it just the basic city layout?
started by MikeZed 26 days ago
1 reply
291 views
Hello, I was just looking for info in regards to how the districts are tinted and what would change the colors of said d...
started by popup271 31 days ago
2 replies
201 views
Is there a setting that can produce cities on a peninsula or island, like Tyre or Byzantium?
started by Alienist Press 39 days ago
1 reply
302 views
Hi, Fantastic job. Plural : Jobs. I love MFCG, but also the other generators. I am creating a scenario generator for Gam...
started by mallatius Apr 01, 2024
16 replies
1,283 views
I honestly loved this tool so much, it's great and pretty versatile, but i'm missing any tools that make us able to add...
started by Shard 43 days ago
2 replies
251 views
Is there a way to place farms and residences? While I like the general layout, my city is looking a bit sparse. I tried...
started by hogan1981 69 days ago
1 reply
495 views
Would it be at all possible to have things like roads and rivers be placeable by users? I know the ones already generate...
started by EuosTheCat 71 days ago
1 reply
305 views
I think I've done something to the windows settings, or to some setting that affects all of your generator pages. On eve...
started by Maidhc O Casain 85 days ago
5 replies
366 views
First, awesome tool! I've got a few DnD groups that are using this to generate towns, and it's awesome to be able to mak...
started by WaffuruSenpai Mar 18, 2020
3 replies
1,473 views
I feel the lack of being able to choose where to place the castle, or better yet, wheter to have it or not; which seems...
started by ShallowAbyss 88 days ago
1 reply
344 views
Is there no way to directly choose the number of districts? I wanted to go for a large city without so many districts, b...
started by ShallowAbyss 88 days ago
1 reply
218 views
So I was going to make a metropolis for my dnd campaign and this generator is almost perfect. The problem just is that i...
started by TheTrueHentaiKamen 95 days ago
7 replies
598 views
Hey @ watabou , as always thank you for your continued dedication on these great tools. I'm not sure if you caught this...
started by ES Apr 16, 2024
2 replies
113 views
I'm wondering, could an option be added (unless it already exists and I just missed it) where the "coast" toggle has som...
started by Time Lord of Gallifrey Apr 17, 2024
1 reply
338 views
I just wanted this to be a feature that you can zoom in and zoom out cities in MFCG also this needs to be a feature wher...
started by Mark Joren Mar 05, 2024
1 reply
362 views
I'd like to suggest one feature: the possibility to swap polygons with adiacent ones. Let's say I generated a map i'm...
started by Isulf Mar 26, 2024
1 reply
197 views
Is there a way to delete, move, and resize district labels? I'd like to be able to incorporate them with the export, but...
started by abbeyroad7 Mar 20, 2024
1 reply
275 views
So i really want to add this feature taht you can load JSON files in MFCG can you please make this a thing?
started by Mark Joren Mar 05, 2024
242 views
No replies yet