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Recent updates

0.6.0: Custom colors, scale bar, elevation
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Major refactoring This is not something users normally should care about, but it's really important for future development and I've spent a lot of time on it, s...
0.5.5: Farm fields, rotation tool and city names
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Farm fields To fill the emptiness of the space outside city walls, a random number of farm fields is now spawned. You can disable them in the Layout submenu. If...
0.5.4: Integration with Azgarr's Fantasy Map Generator
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The main feature of this update is integration with Azgarr's awesome Fantasy Map Generator . This is how it works: you can click any settlement on a map in FMG...
0.5.3: Neighbourhoods, alleys and buildings
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Neighbourhoods Neighbourhoods are groups of adjacent wards of the same type. The idea is to reduce amount of labels on a map: if there is a cluster of 3 "crafts...
Experimenting
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Here I'd like to share the results of my recent experiments with a more traditional way of settlement generation. In contrast with MFCG's "block-centric" approa...
0.5.2: Warp tool
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I was going to make this update a little later and it was meant to be about different stuff, but a couple of weeks ago I posted on Twitter a video of “mesh di...
Future plans for MFCG
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As you probably know, the first versions of this generator were a small exercise in procedural generation without much purpose (here is my first post about it...
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