0.11.4: forests
Medieval Fantasy City Generator » Devlog
When MFCG was first released and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrounding forests. All this time people kept asking about them and finally forests are here... (more)
Medieval Fantasy City Generator
Not a game
Status | In development |
Category | Tool |
Author | watabou |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Experiments45 days ago
- 0.11.2: small improvements and bug fixesAug 12, 2024
- 0.11.1: improved map labelsApr 15, 2024
- 0.11.0: roof details and district viewApr 08, 2024
- 0.10.2: alleys viewMar 16, 2024
- 0.10.1Feb 21, 2024
- 0.10.0-alphaAug 18, 2023
- Keyboard shortcuts and mouse actionsFeb 25, 2023
- 0.9.2: assorted new features and improvementsFeb 24, 2023
Comments
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Fantastic addition!
One thought, about the roads going under the forests, maybe there could be some kind of way to indicate the paths the roads follow beneath the foliage, or make it varied whether the roads split or go under?
Anyway, the work you do on these generators is incredible and hugely appreciated!
What a nice addition. As to the viability of forests around cities. Certainly in medieval Europe, that was not uncommon, as many relied on them for ship building. Still good job and props for making them look so elegant like a real map.
Wow. Just Wow. This makes MFCG really come alive! Thanks for another great update