0.11.4: forests


When MFCG was first released  and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrounding forests. All this time people kept asking about them and finally forests are here... (more)

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(+1)

Fantastic addition!

One thought, about the roads going under the forests, maybe there could be some kind of way to indicate the paths the roads follow beneath the foliage, or make it varied whether the roads split or go under?

Anyway, the work you do on these generators is incredible and hugely appreciated!

(+3)

What a nice addition. As to the viability of forests around cities. Certainly in medieval Europe, that was not uncommon, as many relied on them for ship building. Still good job and props for making them look so elegant like a real map.

(+2)

Wow. Just Wow. This makes MFCG really come alive! Thanks for another great update