Keyboard shortcuts and mouse actions
Medieval Fantasy City Generator » Devlog
Keyboard shortcuts:
- Enter - generate a new city
- Tab / G - toggle Generate window
- T - toggle Town window
- S - toggle Style window
- O - open the Outline tab of the Style window
- C - open Color scheme window
- W - switch to Warp mode
- L - toggle label mode
- D - toggle grid
- B - toggle buildings
- A - toggle alleys
- N - toggle thin lines
Mouse actions:
- Cmd(Ctrl)+click a ward to reroll its inner geometry
- Shift+click a district to zoom in
- Shift+click the compass to reroll it
- Roll the mouse wheel over the compass to rotate it
- Cmd(Ctrl)+click the compass to reset it
Warp mode keyboard shortcuts:
- Enter - submit changes and exit the Warp mode
- Esc - discard changes and exit the Warp mode
- D - activate Displace tool
- R - activate Rotate tool
- L - activate Liquify tool
- X - activate Relax tool
- B - activate Bloat tool
- P - activate Pinch tool
- M - activate Measure tool
- E - activate Equalize tool
- +/- - increase/decrease the effect area size of the current tool
Warp mode mouse actions:
- Roll the mouse wheel to increase/decrease the effect area size of the current tool
Medieval Fantasy City Generator
Not a game
Status | In development |
Category | Tool |
Author | watabou |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Experiments20 days ago
- 0.11.4: forests31 days ago
- 0.11.2: small improvements and bug fixes97 days ago
- 0.11.1: improved map labelsApr 15, 2024
- 0.11.0: roof details and district viewApr 08, 2024
- 0.10.2: alleys viewMar 16, 2024
- 0.10.1Feb 21, 2024
- 0.10.0-alphaAug 18, 2023
- 0.9.2: assorted new features and improvementsFeb 24, 2023
Comments
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Is there a way to remove a road or add a road? as i like the map generator my problem is some city have like 5 roads exits and I'm creating a city with like 2 road exits or something
There is no way to remove roads from an existing map, but you can request a new map with a specific number of roads (Generate > Roads).
Can i import a city previously developed? can someone explain me how to do it please? thanks in advance
No, an exported city can only be imported in City Viewer (to be viewed as a 3d model).
This tool used to have an option to export as a .svg file and I can't figure out how to do that now. Is that still an option or has that been removed?
Edit: Figured it out, the export function is on the settlement dialogue.
Hi. I am having trouble getting the custom URL to work and return me to a previously generated map. It always just generates a new map. What am I doing wrong? Thanks.