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Recent updates

0.11.2: small improvements and bug fixes
27
Here is the first of two small updates announced in the previous post . It consists of numerous tweaks and fixes, most (but not all) of them related to rivers a...
0.11.1: improved map labels
33
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
34
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
30
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
37
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
Keyboard shortcuts and mouse actions
6
42
Keyboard shortcuts: Enter - generate a new city Tab / G - toggle G enerate window T - toggle T own window S - toggle S tyle window O - open the O utline tab of...
0.9.2: assorted new features and improvements
11
28
...Same as with the dungeon generator, I needed to fix the "export=" feature here and the rest of the changes are just random items from my todo list... (more)...
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Topic
Last post
The map isn't completely filling out prolly just a bug anyone know the fix
started by Nova_Novice 40 days ago
1 reply
176 views
Fellow developer here was wondering if your underlying architecture would allow for more control over the result of the...
started by lorddrake4444 59 days ago
1 reply
655 views
Oh my damn. This is a phenomenal tool. I am so pleased to have found this! One question. I have a couple of errant villa...
started by sirminkdeadly 60 days ago
1 reply
245 views
Is there way to keep detail like District names, landmarks etc. in a saved URL, or is it just the basic city layout?
started by MikeZed 77 days ago
1 reply
404 views
Hello, I was just looking for info in regards to how the districts are tinted and what would change the colors of said d...
started by popup271 82 days ago
2 replies
308 views
Hi, Fantastic job. Plural : Jobs. I love MFCG, but also the other generators. I am creating a scenario generator for Gam...
started by mallatius Apr 01, 2024
16 replies
1,464 views
I honestly loved this tool so much, it's great and pretty versatile, but i'm missing any tools that make us able to add...
started by Shard 95 days ago
2 replies
318 views
Is there a way to place farms and residences? While I like the general layout, my city is looking a bit sparse. I tried...
started by hogan1981 May 18, 2024
1 reply
568 views
Would it be at all possible to have things like roads and rivers be placeable by users? I know the ones already generate...
started by EuosTheCat May 17, 2024
1 reply
345 views
I think I've done something to the windows settings, or to some setting that affects all of your generator pages. On eve...
started by Maidhc O Casain May 02, 2024
5 replies
406 views
First, awesome tool! I've got a few DnD groups that are using this to generate towns, and it's awesome to be able to mak...
started by WaffuruSenpai Mar 18, 2020
3 replies
1,561 views
I feel the lack of being able to choose where to place the castle, or better yet, wheter to have it or not; which seems...
started by ShallowAbyss Apr 30, 2024
1 reply
374 views
Is there no way to directly choose the number of districts? I wanted to go for a large city without so many districts, b...
started by ShallowAbyss Apr 30, 2024
1 reply
251 views
So I was going to make a metropolis for my dnd campaign and this generator is almost perfect. The problem just is that i...
started by TheTrueHentaiKamen Apr 23, 2024
7 replies
631 views
Hey @ watabou , as always thank you for your continued dedication on these great tools. I'm not sure if you caught this...
started by ES Apr 16, 2024
2 replies
134 views
I'm wondering, could an option be added (unless it already exists and I just missed it) where the "coast" toggle has som...
started by Time Lord of Gallifrey Apr 17, 2024
1 reply
367 views
I just wanted this to be a feature that you can zoom in and zoom out cities in MFCG also this needs to be a feature wher...
started by Mark Joren Mar 05, 2024
1 reply
382 views
I'd like to suggest one feature: the possibility to swap polygons with adiacent ones. Let's say I generated a map i'm...
started by Isulf Mar 26, 2024
1 reply
211 views
Is there a way to delete, move, and resize district labels? I'd like to be able to incorporate them with the export, but...
started by abbeyroad7 Mar 20, 2024
1 reply
300 views
So i really want to add this feature taht you can load JSON files in MFCG can you please make this a thing?
started by Mark Joren Mar 05, 2024
256 views
No replies yet