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Recent updates

🏰🏡🔑Three generators have been updated
38
Medieval Fantasy City Generator , Village Generator and Dwellings have been updated. All three updates are quite small, hence a single post to announce them all...
Experiments
3
36
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
0.11.4: forests
3
35
When MFCG was first released and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrou...
0.11.2: small improvements and bug fixes
27
Here is the first of two small updates announced in the previous post . It consists of numerous tweaks and fixes, most (but not all) of them related to rivers a...
0.11.1: improved map labels
33
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
35
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
30
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
378 topics · Next page · Previous page · First page
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Last post
I hope a function to draw and add roads. Rather than the current randomly generated version, we would like to have a ver...
started by ksm8223 Dec 28, 2020
441 views
No replies yet
I would gladly pay for a tool that generates instantly complex city maps like the city generator with simple but really...
started by Vahn84 Dec 18, 2020
4 replies
1,095 views
add a button or something that puts in a graveyard maybe
started by NovaQueen27 Nov 29, 2020
1 reply
595 views
Would you be able to export the data to spreadsheet of sorts? I could plug it into houdini and generate buildings and ci...
started by Starkium Sep 20, 2020
2 replies
475 views
Для максимальной понятности при переводе, буду говорить кратко. М...
started by Bhor Dec 12, 2020
2 replies
360 views
Hi, wonder if there will someday be a way to permalink to a version of maps with user edits such as warp changes and dis...
started by kerrschtein Dec 12, 2020
2 replies
518 views
Is there any way to delete landmarks?
started by norlov Dec 05, 2020
1 reply
483 views
I stumbled on your generator, and its superb! It will come very handy for any RPG. But may I suppose one feature - city...
started by Regular_Dante Nov 25, 2020
2 replies
1,477 views
Not sure where I read it, but (IIRC) medieval towns had not just farmfields surrounding them but also a ring of cultivat...
started by ericscheid Aug 12, 2020
4 replies
860 views
I saw there's been a recent comment about the City Generator having an import function. I agree with this and I'm also a...
started by baq99 Nov 14, 2020
401 views
No replies yet
As far as I can tell, there isn't a feature to just add numbers onto the tops of the buildings. Of course, I can do this...
started by Ixxora Nov 04, 2020
2 replies
539 views
As a random generator it is cool. Especially I like the concept of city blocks. But it's lack of customization. For exam...
started by Kevil Sep 22, 2020
5 replies
3,232 views
Hi, Oleg, Can I suggest two new buttons in the layout menu. 1.Specify number of gates (which also decides number of road...
started by Quenten Oct 13, 2020
3 replies
670 views
started by Quenten Oct 18, 2020
922 views
No replies yet
Hi again! We have discussed the geojson for Unity in this post https://itch.io/t/643400/geojson-export-for-unity3d-integ...
started by InsaneQA Oct 13, 2020
1 reply
449 views
yeah im shootin you a dollar
started by tc232 Oct 13, 2020
243 views
No replies yet
I love this tool. I'm using it for a Computer Vision project but I would need to export the roads and fields into the ob...
started by guillemc23 Oct 02, 2020
4 replies
427 views
I'm not sure if you've answered this question before, but do you accept community contributions to your repo/project? I...
started by juandg16 Sep 30, 2020
1 reply
352 views
There seems to be an issue with the latest build (as of 26-09-2020) with the Overworld button inside the app (not the si...
started by Ryder050 Sep 26, 2020
276 views
No replies yet
I'm making a town which is more connected by water than land, but the streets running to the port are just alleyways. An...
started by Cedric-the-Saxon Sep 16, 2020
2 replies
371 views