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Recent updates

0.11.1: improved map labels
27
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
30
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
27
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
21
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
36
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
Keyboard shortcuts and mouse actions
2
41
Keyboard shortcuts: Enter - generate a new city Tab / G - toggle G enerate window T - toggle T own window S - toggle S tyle window O - open the O utline tab of...
0.9.2: assorted new features and improvements
11
28
...Same as with the dungeon generator, I needed to fix the "export=" feature here and the rest of the changes are just random items from my todo list... (more)...
0.9.1: trees and other visual changes
2
43
As the title of the post suggests, this update introduces a number of new visual features, most notably 馃尦馃尦馃尦. Some of these features are supposed to mak...
351 topicsNext pagePrevious pageFirst page
Topic
Last post
I run a dnd campaign an used the hatching option to make a lot of the previous maps I use, is there a way to use the old...
started by Nihil-0 Apr 28, 2023
1 reply
419 views
Gday gday. First of all I have got to say - I'm a massive fan of your work. Your tool alongside Azgaars fantasy map soft...
started by musicbox40-20 Mar 03, 2023
4 replies
1,600 views
I very much enjoy just going to the Medieval Fantasy City generator, creating a city and adding landmarks with oblique b...
started by dashlaru Apr 07, 2023
1 reply
564 views
I'm new to this generator, so I'm not sure how a lot of it works. Specifically, the "Size" area of "Generate." I've trie...
started by RubyGamer89 Apr 05, 2023
1 reply
746 views
Hello, I'm interested in trying to procedurally add streets with streetnames, give names and functions to buildings and...
started by victorvicto Mar 21, 2023
2 replies
479 views
Hi I wrote a Godot 4 city loader for your awesome app which can be found here: https://github.com/tavurth/godot-watabou-...
started by tavurth Mar 03, 2023
1 reply
654 views
I would like to use the City Viewer, but for the life of me, cannot figure out how to export a MFCG map to a JSON file l...
started by dainer09 Feb 25, 2023
1 reply
471 views
I'm sure you've been asked this question a hundred times already, but do you have any plans to expand integration betwee...
started by dvinmn Feb 16, 2023
4 replies
863 views
So I tried out the other color options, but now I just want to use the simple colors I had on initial startup. Unfortuna...
started by YouCanCallMeSunny Feb 12, 2023
1 reply
228 views
Is there a way to take a map that it's generated and add in new districts? Maybe even edit the boundaries of existing on...
started by Cadmium Dec 29, 2022
4 replies
1,574 views
Greetings folks! How do you change points of interest from displaying the alphabet to displaying numbers? Thank you!
started by Vaultwulf Jan 25, 2023
3 replies
404 views
I with my friend are new indie devs and we have an idea to create our first game using your impressive city generator, i...
started by Griffty Nov 20, 2022
1 reply
794 views
I love this generator. I wanted to use it for cities in a dwarven empire I am building, and I wondered if it would be po...
started by pantsorama Dec 28, 2022
2 replies
964 views
There is a way to generate the Emblem?
started by dysrpg Jan 11, 2023
1 reply
338 views
For example, changing a segment to be water, houses, castle, farmland, empty space ect I would like to have control over...
started by Extex Dec 18, 2022
1 reply
403 views
The city of Hakon is situated in the south of the Granado kingdom, which began to grow in past centuries due to its acce...
started by Presunto Dec 10, 2022
731 views
No replies yet
The title says it all. I'd like to turn off all labels in a generated map, but cannot find any way to do so (if such a f...
started by buzzgunner Dec 07, 2022
2 replies
885 views
hi guys i have errors when try UnityMedieval CityImporter, any ideas? i have errors on unity but nothing in Visual studi...
started by sobhy elbhwashy Oct 29, 2022
1 reply
407 views
I am having trouble with the City Generator export maps to PNG. I have tried refreshing and reloading the generator and...
started by Fearless74 Sep 11, 2022
11 replies
697 views
I was just wondering if you'd be able to implement a good way to redraw individual wards or districts of a city without...
started by Icajunihy Oct 21, 2022
3 replies
494 views