Major refactoring This is not something users normally should care about, but it's really important for future development and I've spent a lot of time on it, s...
Farm fields To fill the emptiness of the space outside city walls, a random number of farm fields is now spawned. You can disable them in the Layout submenu. If...
The main feature of this update is integration with Azgarr's awesome Fantasy Map Generator . This is how it works: you can click any settlement on a map in FMG...
Neighbourhoods Neighbourhoods are groups of adjacent wards of the same type. The idea is to reduce amount of labels on a map: if there is a cluster of 3 "crafts...
Here I'd like to share the results of my recent experiments with a more traditional way of settlement generation. In contrast with MFCG's "block-centric" approa...
I was going to make this update a little later and it was meant to be about different stuff, but a couple of weeks ago I posted on Twitter a video of “mesh di...
As you probably know, the first versions of this generator were a small exercise in procedural generation without much purpose (here is my first post about it...