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0.5.3: Neighbourhoods, alleys and buildings
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Neighbourhoods Neighbourhoods are groups of adjacent wards of the same type. The idea is to reduce amount of labels on a map: if there is a cluster of 3 "crafts...
Experimenting
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Here I'd like to share the results of my recent experiments with a more traditional way of settlement generation. In contrast with MFCG's "block-centric" approa...
0.5.2: Warp tool
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I was going to make this update a little later and it was meant to be about different stuff, but a couple of weeks ago I posted on Twitter a video of β€œmesh di...
Future plans for MFCG
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As you probably know, the first versions of this generator were a small exercise in procedural generation without much purpose (here is my first post about it...
0.5.1 and Merry Christmas! πŸŽ„πŸŽ„πŸŽ„
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I wanted to release something before the Holidays, but didn't have enough time to implement anything epic. So there is nothing epic in this update, just small i...
Toy Town
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Toy Town is a 3d-visualizer for MFCG. It is a prototype of something that one day may become a separate native application or a part of the generator itself, or...
0.5.0: Rivers and basic house shapes
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A month and a half have passed since the last release - I know it's long. There were several reasons for that. First of all right after releasing 0.4.3 I took a...
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