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Recent updates

馃彴馃彙馃攽Three generators have been updated
38
Medieval Fantasy City Generator , Village Generator and Dwellings have been updated. All three updates are quite small, hence a single post to announce them all...
Experiments
3
36
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
0.11.4: forests
3
35
When MFCG was first released and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrou...
0.11.2: small improvements and bug fixes
27
Here is the first of two small updates announced in the previous post . It consists of numerous tweaks and fixes, most (but not all) of them related to rivers a...
0.11.1: improved map labels
33
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
36
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
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...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
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Last post
Hi! I love this generator! I can't find anything even closely as unique and useful as this one! I was wondering if you c...
started by ZachY93 Mar 01, 2019
2 replies
842 views
I've run into a snag, it seems that I cannot view the random generated map (It comes up as a blank space.) Could someone...
started by GDXtreme Feb 20, 2019
1 reply
709 views
I'd love the option to add numbers to each building for use in combination with other random generators like & Magazine'...
started by dannypas00 Feb 20, 2019
414 views
No replies yet
For what I use this for, it would be amazing if the road spaces could fill in with brown (even on black and white, if th...
started by Joeblob5 Feb 15, 2019
1 reply
461 views
thank you so much for putting this out there!! Has really helped me a lot with my world building. Can鈥檛 wait to see fe...
started by BaddTuna Feb 10, 2019
1 reply
482 views
Hey, love the generator. As of right now, the city generator allows for a single instance of walls surrounding the city...
started by MaxeII Feb 10, 2019
1 reply
1,034 views
For my campaign I am planning to make a city in the desert. The MFCG however seems to include a body of water every time...
started by Elminster Aumar Feb 03, 2019
1 reply
424 views
Hello. I was wondering if there was a way to change the neighborhoods into different types. I know it's something trivia...
started by SingMaronMars Jan 26, 2019
1 reply
575 views
I would love it if I could tell the program approximately how many buildings I want. I haven't figured out how you commu...
started by davidgwydion Dec 09, 2018
10 replies
1,108 views
First of all lemme thank you for this masterpiece, it's so helpful! So, I guess you use random seeds to generate the map...
started by Zodiaq Jan 11, 2019
1 reply
402 views
The castle, (citadel) is always on the outside. This, and importing, is really the only issue I have with this generator...
started by Name Not Set Dec 31, 2018
1 reply
795 views
A feature that would allow you to manually edit the city names and the city ward labels would help tremendously, maybe a...
started by OneTrueMuffin Dec 15, 2018
1 reply
825 views
so for some reason i cant generate a city n i was wondering if anyone had any ideas.....thanks
started by Virgil17 Aug 19, 2018
11 replies
2,244 views
Hi, first of all, let me say, that this is one of the most wonderful tools I found online for D&D game preparation. I us...
started by Amaroth7 Oct 25, 2018
5 replies
772 views
Is there a way to see the scale of the city? Not population or building count but, the actual distance covered.
started by Mrlancelot12 Nov 18, 2018
1 reply
563 views
Hi! I thought of having multiple cities the size of Constantinople or ancient Romeback in the Empire for a setting I was...
started by grandadmiral98 Nov 06, 2018
954 views
No replies yet
Any way you'd be adding a 'Surrounded by ocean' option in the future?
started by ShivonQ Oct 02, 2018
2 replies
684 views
First of all: I LOVE this map generator ! And I am really looking forward to a stand-alone / desktop version of this ! *...
started by Delawyn Oct 09, 2018
520 views
No replies yet
Do you think it would be doable to make district placement custom, so you can decide where the slum are, the patricate...
started by MrPurpleSnap Sep 22, 2018
3 replies
960 views
I downloaded the software from the repo and tried to build it. I get 'Type not found : lime.graphics.Renderer' Any clues...
started by davidgwydion Oct 01, 2018
1 reply
507 views