Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Community

New topic
351
Topics

Recent updates

0.11.1: improved map labels
27
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
30
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
27
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
21
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
36
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
Keyboard shortcuts and mouse actions
2
41
Keyboard shortcuts: Enter - generate a new city Tab / G - toggle G enerate window T - toggle T own window S - toggle S tyle window O - open the O utline tab of...
0.9.2: assorted new features and improvements
11
28
...Same as with the dungeon generator, I needed to fix the "export=" feature here and the rest of the changes are just random items from my todo list... (more)...
0.9.1: trees and other visual changes
2
43
As the title of the post suggests, this update introduces a number of new visual features, most notably 馃尦馃尦馃尦. Some of these features are supposed to mak...
351 topicsNext pagePrevious pageFirst page
Topic
Last post
I love this generator, I'm a new D&D DM and I've been using it quite a bit along with the terrain/map generator to reall...
started by Reptile04 May 16, 2019
1 reply
626 views
Buildings aren't typically smooshed together, is there an option to space tham out a little bit?
started by Elesword May 09, 2019
1 reply
623 views
Any thoughts on implementing a filter for removal of triangle and other oddly shaped buildings? I figure this would be s...
started by Bozzman Apr 14, 2019
1 reply
1,049 views
If you're not aware, your fantastic generator has recently been picked up by the Wonderdraft community to create extra s...
started by harris.hoffman Feb 09, 2019
3 replies
1,538 views
Hi, as much as I love the fact there are fields now, for the way I use maps from this generator, they get in my way quit...
started by Amaroth7 Apr 07, 2019
1 reply
540 views
When will I be able to create the city I want!! Your generator is *so* good! by far the best out there! But I鈥檓 hamper...
started by BaddTuna Apr 04, 2019
1 reply
1,132 views
For some reason the colors do not work on mozilla firefox. If I want to save the seed and have access to all functionali...
started by Itacira Mar 24, 2019
443 views
No replies yet
Although this is, I imagine, beyond your scope, some granularity with customization would be nice - similar to the world...
started by Spectrum O. Reverie Mar 22, 2019
1 reply
754 views
Hi! I love this generator! I can't find anything even closely as unique and useful as this one! I was wondering if you c...
started by ZachY93 Mar 01, 2019
2 replies
771 views
I've run into a snag, it seems that I cannot view the random generated map (It comes up as a blank space.) Could someone...
started by GDXtreme Feb 20, 2019
1 reply
644 views
I'd love the option to add numbers to each building for use in combination with other random generators like & Magazine'...
started by dannypas00 Feb 20, 2019
362 views
No replies yet
For what I use this for, it would be amazing if the road spaces could fill in with brown (even on black and white, if th...
started by Joeblob5 Feb 15, 2019
1 reply
413 views
thank you so much for putting this out there!! Has really helped me a lot with my world building. Can鈥檛 wait to see fe...
started by BaddTuna Feb 10, 2019
1 reply
430 views
Hey, love the generator. As of right now, the city generator allows for a single instance of walls surrounding the city...
started by MaxeII Feb 10, 2019
1 reply
955 views
For my campaign I am planning to make a city in the desert. The MFCG however seems to include a body of water every time...
started by Elminster Aumar Feb 03, 2019
1 reply
365 views
Hello. I was wondering if there was a way to change the neighborhoods into different types. I know it's something trivia...
started by SingMaronMars Jan 26, 2019
1 reply
527 views
I would love it if I could tell the program approximately how many buildings I want. I haven't figured out how you commu...
started by davidgwydion Dec 09, 2018
10 replies
1,026 views
First of all lemme thank you for this masterpiece, it's so helpful! So, I guess you use random seeds to generate the map...
started by Zodiaq Jan 11, 2019
1 reply
358 views
The castle, (citadel) is always on the outside. This, and importing, is really the only issue I have with this generator...
started by Name Not Set Dec 31, 2018
1 reply
736 views
A feature that would allow you to manually edit the city names and the city ward labels would help tremendously, maybe a...
started by OneTrueMuffin Dec 15, 2018
1 reply
783 views