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Recent updates

Experiments
3
36
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
0.11.4: forests
3
34
When MFCG was first released and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrou...
0.11.2: small improvements and bug fixes
27
Here is the first of two small updates announced in the previous post . It consists of numerous tweaks and fixes, most (but not all) of them related to rivers a...
0.11.1: improved map labels
33
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
34
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
30
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
37
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
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Last post
Its a very nice generator you made here! Can we expect this to be updated?
started by RenWex Jul 13, 2017
2 replies
459 views
This tool is amazing, but currently there is only one way to download and edit maps, and unfortunately its extremely dif...
started by MrCyberthief Jun 29, 2017
3 replies
573 views
A simple and useful option : be able to enable/disable the generation of the castle :)
started by LeRatierBretonnien Jun 10, 2017
2 replies
845 views
Hello! Very nice job! Have you heard about this site: https://donjon.bin.sh/fantasy/... If you could link your map gener...
started by fffnico May 30, 2017
1 reply
710 views
This is great and I will use it. I am sort of interested in midieval city planning, and would like to help, if it is des...
started by tel Jun 03, 2017
1 reply
816 views
Hi, I'm a board game designer, how would I go about licensing maps I make in this for use in my board games? Thanks - Sy...
started by Sye Robertson May 24, 2017
4 replies
2,812 views
Slum districts should be more likely small packed houses, but it seems that the district nature and its plan are unrelat...
started by lironcareto May 28, 2017
703 views
No replies yet
This is a really cool generator and I really love it. Will definitely be using for my RPGs. I know in medieval times mos...
started by jett_midknight May 26, 2017
1 reply
1,089 views