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Recent updates

馃彴馃彙馃攽Three generators have been updated
37
Medieval Fantasy City Generator , Village Generator and Dwellings have been updated. All three updates are quite small, hence a single post to announce them all...
Experiments
3
36
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
0.11.4: forests
3
35
When MFCG was first released and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrou...
0.11.2: small improvements and bug fixes
27
Here is the first of two small updates announced in the previous post . It consists of numerous tweaks and fixes, most (but not all) of them related to rivers a...
0.11.1: improved map labels
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The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
35
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
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...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
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Last post
Which font are you using for the names, if i may ask? Also are you thinking about including others?
started by Crytash Jun 19, 2017
3 replies
1,137 views
Maybe have castle part sometimes generate inside city walls? Having it always on the outside seems like a potential risk...
started by pro-narwhal Jul 29, 2017
2 replies
570 views
First of all - great piece of work. Good job, I love it! But there are things I think could make it better. 1. I'm not s...
started by Forien May 25, 2017
6 replies
1,383 views
Would love to be able to select ocean-side, the number of roads leading in, how much of the city is beyond the walls, an...
started by KBB Jul 28, 2017
1 reply
422 views
Before. Created solely with GIMP. After. Used MFCG as a base, touched up with GIMP. This tool is awesome.
started by Oportet Jul 04, 2017
1 reply
975 views
This generator is what the RPG community needed in more ways than you can know, so thank you. I have some feedback after...
started by Ratkoon Jul 19, 2017
311 views
No replies yet
1. Have you thought about having it tag the sections instead of having to hover over it? (Perhaps a toggle) It'd be nice...
started by ryang94 Jul 14, 2017
2 replies
447 views
Its a very nice generator you made here! Can we expect this to be updated?
started by RenWex Jul 13, 2017
2 replies
468 views
This tool is amazing, but currently there is only one way to download and edit maps, and unfortunately its extremely dif...
started by MrCyberthief Jun 29, 2017
3 replies
584 views
A simple and useful option : be able to enable/disable the generation of the castle :)
started by LeRatierBretonnien Jun 10, 2017
2 replies
861 views
Hello! Very nice job! Have you heard about this site: https://donjon.bin.sh/fantasy/... If you could link your map gener...
started by fffnico May 30, 2017
1 reply
717 views
This is great and I will use it. I am sort of interested in midieval city planning, and would like to help, if it is des...
started by tel Jun 03, 2017
1 reply
824 views
Hi, I'm a board game designer, how would I go about licensing maps I make in this for use in my board games? Thanks - Sy...
started by Sye Robertson May 24, 2017
4 replies
2,823 views
Slum districts should be more likely small packed houses, but it seems that the district nature and its plan are unrelat...
started by lironcareto May 28, 2017
709 views
No replies yet
This is a really cool generator and I really love it. Will definitely be using for my RPGs. I know in medieval times mos...
started by jett_midknight May 26, 2017
1 reply
1,101 views