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Recent updates

Experiments
3
33
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
0.11.4: forests
3
34
When MFCG was first released and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrou...
0.11.2: small improvements and bug fixes
27
Here is the first of two small updates announced in the previous post . It consists of numerous tweaks and fixes, most (but not all) of them related to rivers a...
0.11.1: improved map labels
33
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
34
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
30
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
37
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
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Last post
Would you be able to export the data to spreadsheet of sorts? I could plug it into houdini and generate buildings and ci...
started by Starkium Sep 20, 2020
2 replies
457 views
Для максимальной понятности при переводе, буду говорить кратко. М...
started by Bhor Dec 12, 2020
2 replies
339 views
Hi, wonder if there will someday be a way to permalink to a version of maps with user edits such as warp changes and dis...
started by kerrschtein Dec 12, 2020
2 replies
502 views
Is there any way to delete landmarks?
started by norlov Dec 05, 2020
1 reply
451 views
I stumbled on your generator, and its superb! It will come very handy for any RPG. But may I suppose one feature - city...
started by Regular_Dante Nov 25, 2020
2 replies
1,392 views
Not sure where I read it, but (IIRC) medieval towns had not just farmfields surrounding them but also a ring of cultivat...
started by ericscheid Aug 12, 2020
4 replies
817 views
I saw there's been a recent comment about the City Generator having an import function. I agree with this and I'm also a...
started by baq99 Nov 14, 2020
388 views
No replies yet
As far as I can tell, there isn't a feature to just add numbers onto the tops of the buildings. Of course, I can do this...
started by Ixxora Nov 04, 2020
2 replies
510 views
As a random generator it is cool. Especially I like the concept of city blocks. But it's lack of customization. For exam...
started by Kevil Sep 22, 2020
5 replies
3,094 views
Hi, Oleg, Can I suggest two new buttons in the layout menu. 1.Specify number of gates (which also decides number of road...
started by Quenten Oct 13, 2020
3 replies
630 views
started by Quenten Oct 18, 2020
890 views
No replies yet
Hi again! We have discussed the geojson for Unity in this post https://itch.io/t/643400/geojson-export-for-unity3d-integ...
started by InsaneQA Oct 13, 2020
1 reply
413 views
yeah im shootin you a dollar
started by tc232 Oct 13, 2020
227 views
No replies yet
I love this tool. I'm using it for a Computer Vision project but I would need to export the roads and fields into the ob...
started by guillemc23 Oct 02, 2020
4 replies
406 views
I'm not sure if you've answered this question before, but do you accept community contributions to your repo/project? I...
started by juandg16 Sep 30, 2020
1 reply
336 views
There seems to be an issue with the latest build (as of 26-09-2020) with the Overworld button inside the app (not the si...
started by Ryder050 Sep 26, 2020
255 views
No replies yet
I'm making a town which is more connected by water than land, but the streets running to the port are just alleyways. An...
started by Cedric-the-Saxon Sep 16, 2020
2 replies
342 views
Asking if we may be able to reformat the size of the PNG to a more natural size. I am looking for a common size for prin...
started by hatchbackhound Sep 18, 2020
227 views
No replies yet
Hello, I had been searching for the options to turn on labels for the map (like market, temple, craftsmen, gate, and the...
started by furafurari Aug 25, 2020
486 views
No replies yet
Adding the possibility to choose not the size of the city, but its population would be great
started by CurlyDragon Aug 17, 2020
1 reply
519 views