Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Community

New topic
347
Topics

Recent updates

0.11.1: improved map labels
24
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
30
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
27
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
21
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
36
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
Keyboard shortcuts and mouse actions
2
41
Keyboard shortcuts: Enter - generate a new city Tab / G - toggle G enerate window T - toggle T own window S - toggle S tyle window O - open the O utline tab of...
0.9.2: assorted new features and improvements
11
28
...Same as with the dungeon generator, I needed to fix the "export=" feature here and the rest of the changes are just random items from my todo list... (more)...
0.9.1: trees and other visual changes
2
43
As the title of the post suggests, this update introduces a number of new visual features, most notably 🌳🌳🌳. Some of these features are supposed to mak...
347 topics · Next page · Previous page · First page
Topic
Last post
Hi, Oleg, Thanks for the update. I hope you keep the SVG and JSON export options. I didn't notice them on your export me...
started by Quenten Jan 28, 2021
1 reply
284 views
It would be brilliant if you were to include the tree's functionality to the City generator as well as the improved buil...
started by NartheR Jan 23, 2021
2 replies
371 views
Hi Watabou, thanks for this city generator it is extremely impressive and it has been very helpful. Recently I spent som...
started by Llew_Watkins Jan 13, 2021
1 reply
430 views
I noticed on small cities that it didn't look good where the roads meet with the plaza. I recommend making a plaza outli...
started by DaLlamas Dec 26, 2020
1 reply
261 views
Some of us out in the boonies and up in the mountains can't always go online at will.. or sometimes, ever. Any way to ge...
started by crogonint Nov 29, 2020
5 replies
1,185 views
I hope a function to draw and add roads. Rather than the current randomly generated version, we would like to have a ver...
started by ksm8223 Dec 28, 2020
402 views
No replies yet
I would gladly pay for a tool that generates instantly complex city maps like the city generator with simple but really...
started by Vahn84 Dec 18, 2020
4 replies
1,012 views
add a button or something that puts in a graveyard maybe
started by NovaQueen27 Nov 29, 2020
1 reply
547 views
Would you be able to export the data to spreadsheet of sorts? I could plug it into houdini and generate buildings and ci...
started by Starkium Sep 20, 2020
2 replies
429 views
Для максимальной понятности при переводе, буду говорить кратко. М...
started by Bhor Dec 12, 2020
2 replies
318 views
Hi, wonder if there will someday be a way to permalink to a version of maps with user edits such as warp changes and dis...
started by kerrschtein Dec 12, 2020
2 replies
472 views
Is there any way to delete landmarks?
started by norlov Dec 05, 2020
1 reply
398 views
I stumbled on your generator, and its superb! It will come very handy for any RPG. But may I suppose one feature - city...
started by Regular_Dante Nov 25, 2020
2 replies
1,203 views
Not sure where I read it, but (IIRC) medieval towns had not just farmfields surrounding them but also a ring of cultivat...
started by ericscheid Aug 12, 2020
4 replies
767 views
I saw there's been a recent comment about the City Generator having an import function. I agree with this and I'm also a...
started by baq99 Nov 14, 2020
363 views
No replies yet
As far as I can tell, there isn't a feature to just add numbers onto the tops of the buildings. Of course, I can do this...
started by Ixxora Nov 04, 2020
2 replies
473 views
As a random generator it is cool. Especially I like the concept of city blocks. But it's lack of customization. For exam...
started by Kevil Sep 22, 2020
5 replies
2,909 views
Hi, Oleg, Can I suggest two new buttons in the layout menu. 1.Specify number of gates (which also decides number of road...
started by Quenten Oct 13, 2020
3 replies
576 views
started by Quenten Oct 18, 2020
855 views
No replies yet
Hi again! We have discussed the geojson for Unity in this post https://itch.io/t/643400/geojson-export-for-unity3d-integ...
started by InsaneQA Oct 13, 2020
1 reply
374 views