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Recent updates

馃彴馃彙馃攽Three generators have been updated
38
Medieval Fantasy City Generator , Village Generator and Dwellings have been updated. All three updates are quite small, hence a single post to announce them all...
Experiments
3
36
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
0.11.4: forests
3
35
When MFCG was first released and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrou...
0.11.2: small improvements and bug fixes
27
Here is the first of two small updates announced in the previous post . It consists of numerous tweaks and fixes, most (but not all) of them related to rivers a...
0.11.1: improved map labels
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The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
35
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
30
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
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Last post
I very much enjoy just going to the Medieval Fantasy City generator, creating a city and adding landmarks with oblique b...
started by dashlaru Apr 07, 2023
1 reply
631 views
I'm new to this generator, so I'm not sure how a lot of it works. Specifically, the "Size" area of "Generate." I've trie...
started by RubyGamer89 Apr 05, 2023
1 reply
1,139 views
Hello, I'm interested in trying to procedurally add streets with streetnames, give names and functions to buildings and...
started by victorvicto Mar 21, 2023
2 replies
597 views
Hi I wrote a Godot 4 city loader for your awesome app which can be found here: https://github.com/tavurth/godot-watabou-...
started by tavurth Mar 03, 2023
1 reply
774 views
I would like to use the City Viewer, but for the life of me, cannot figure out how to export a MFCG map to a JSON file l...
started by dainer09 Feb 25, 2023
1 reply
570 views
I'm sure you've been asked this question a hundred times already, but do you have any plans to expand integration betwee...
started by dvinmn Feb 16, 2023
4 replies
1,341 views
So I tried out the other color options, but now I just want to use the simple colors I had on initial startup. Unfortuna...
started by YouCanCallMeSunny Feb 12, 2023
1 reply
271 views
Is there a way to take a map that it's generated and add in new districts? Maybe even edit the boundaries of existing on...
started by Cadmium Dec 29, 2022
4 replies
1,666 views
Greetings folks! How do you change points of interest from displaying the alphabet to displaying numbers? Thank you!
started by Vaultwulf Jan 25, 2023
3 replies
490 views
I with my friend are new indie devs and we have an idea to create our first game using your impressive city generator, i...
started by Griffty Nov 20, 2022
1 reply
861 views
I love this generator. I wanted to use it for cities in a dwarven empire I am building, and I wondered if it would be po...
started by pantsorama Dec 28, 2022
2 replies
1,065 views
There is a way to generate the Emblem?
started by dysrpg Jan 11, 2023
1 reply
426 views
For example, changing a segment to be water, houses, castle, farmland, empty space ect I would like to have control over...
started by Extex Dec 18, 2022
1 reply
443 views
The city of Hakon is situated in the south of the Granado kingdom, which began to grow in past centuries due to its acce...
started by Presunto Dec 10, 2022
767 views
No replies yet
The title says it all. I'd like to turn off all labels in a generated map, but cannot find any way to do so (if such a f...
started by buzzgunner Dec 07, 2022
2 replies
1,488 views
hi guys i have errors when try UnityMedieval CityImporter, any ideas? i have errors on unity but nothing in Visual studi...
started by sobhy elbhwashy Oct 29, 2022
1 reply
592 views
I am having trouble with the City Generator export maps to PNG. I have tried refreshing and reloading the generator and...
started by Fearless74 Sep 11, 2022
11 replies
884 views
I was just wondering if you'd be able to implement a good way to redraw individual wards or districts of a city without...
started by Icajunihy Oct 21, 2022
3 replies
553 views
When you create a really large city it just looks like a blob. is there a way to zoom in on sections and see the map cle...
started by Spazmonkey1949 Oct 19, 2022
1 reply
615 views
Let us have some control over the random parameters!!! I can鈥檛 imagine allowing us to place the castle or plot the riv...
started by twostaff Sep 12, 2022
9 replies
1,865 views