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(+1)

Works quite well on mobile until I try to open the tags menu. Not sure if it's something you can fix but would be super Handy 😊

You mean the Tags window is too large for a mobile screen?

(2 edits) (+1)

Now thats a perfect tool.

Is it possible to add fixed cell size for SVG exports? 

Could come very handy for VTT imports and as someone mentioned for mix and match several dungeons in one big dungeon in SVG editor.

Maybe. Using SVG with VTT doesn't seem very common to me, though.

(+1)

Sure, it can be just mine specific use case and i definitely can go with PNG.

And i'd like to appreciate all your works on procgen - those are just simple perfect!

(+1)

Can you possibly add a button or some GUI to allow us to manually rotate the map? 

I use this alot for grabbing some rooms from one generation and other rooms from another generation and sometimes the shadows don't match up, if i was able to rotate it the shadows would be uniform.

Great tool either way!

I'll think about it, although your use case is probably too uncommon. For now you can try disabling the shadows (Layers > Shadow or via the Style dialog).

Complete noob to this, but can someone explain how to save generated dungeons with all the notes to my files?  When I export, all I get is the dungeon, no area descriptions.

You need to choose Save as PNG (not Export as > PNG...) to get the image with all the notes.

(+1)

This is gonna sound ultra newbie - but... how do I print this so that each square is 1 inch long? Can someone help me out?

(1 edit)

I haven't tried it myself, but in theory it should work like this: choose Export as > PNG... in the context menu, enter some reasonably high value in the dialog (or leave the default 70) and then print the resulting png file with DPI equal to that value you entered.

(+1)

Amazing work !
Is there a way to integrate this app direclty in another webapp ? Or a way to set tags without configure with app menu ? 
Thanks :) 

You can request a dungeon with a set of specific tags via the url parameter "tags"

https://watabou.github.io/one-page-dungeon/?seed=177003564&tags=backdoor,chaotic....

It is also possible to make the browser download a map (as png/svg/json) right after it's generated:

https://watabou.github.io/one-page-dungeon/?seed=1143801683&export=png

Since it's a purely client-side application, there is no real api to work with it.

(+1)

Nice, it's a very good starting point :) 
I'll have a look how can I integrate this.
Thanks a lot ! :) 

(+1)

Watabou, this is amazing. The ONLY thing I need it to do is be able to lock the proportions of the output image and grid scale.

Doesn't "Export as > PNG..." do that?

(+1)

Hello watabou. Is it possible to add tags, for example to force every room to be connected, even to force multiple entrances to every room, to generate a couple of levels connected to each other by one or many stairs ? Regards.

Unlike Cave Generator (with its connected and tree tags), here I have much less control over the way rooms are connected. I'll think about it, but right now I don't how this could be implemented in this generator.

(+1)

hey, I could be wrong but I remember you had a world generator somewhere too and I can’t find it at all! is it available anywhere? love your generators :)

(+1)

You are probably talking about Azgaar's Fantasy Map Generator (made by Azgaar), there is some limited integration between this world generator and my city generator. The closest thing I've ever done is Perilous Shores.

(+1)

This is amazing!

(+2)

This tool is amazing.  Thank you so much for this!
My one wish is to have the option to label each room with a number.

(+1)

Try selecting Notes > Numbers in the context menu, probably that's what you need?

(+2)

*Facepalm*
Thanks!  I don't know how I missed that.

(+2)

Is there any way to pass a modified json file back into this generator? I'm looking for a way to make small adjustments, or even have this tool re-skin something I've generated separately. New to this whole platform so I'm not sure if there's source code available.

No way to do it, sorry, but you can try loading a modified json in one of the editor which support this format.

(+1)

This tool is great and the generation is really nice. But the design of the graphical interface needs a lot of work. Using only a context menu in an editor program is frustrating. But over all, it is really nice and a good time saver. Thanx a lot. 

(+3)

Well, it's not exactly an editor, it's mostly a generator. UI is a boring part of the project and if I made it for myself, there would be only Enter for building a new dungeon :)

(+3)

I've been using your maps for a long time now, both as a dungeon master and as a developer for testing our team's tabletop map projection software Infinite Realms.

I recently implemented support for the Universal VTT file format in our app and was wondering if you would be interested in this as well for this generator. UVTT supports light, grid and wall placement information and more. The information is in JSON format and the map image is a base64 encoded string in the same file.

The format is supported by a growing number of map generators and VTTs, so it may be worth a look... ;)

Arkenforge has posted a blog post on the specs, along with a demo file here: https://arkenforge.com/universal-vtt-files/

(+1)

Yeah, I'm considering adding this, although I haven't looked closely at the specification yet.

(+2)

I love this generator (and all your others). I was playing with it, and decided to play around with the water level settings a bit. I wondered what it would be like with various water depths indicated (so like, this area is water level 1, that area is deeper, like 5, etc) - I decided to layer levels 1 to 5, so that the smallest area (where depth 1 covers) is 5, the next is 4, etc. Here are my results:

 it would be cool if you could include something like this, but even without, this is a really great tool. Thanks for all the cool stuff you make, and especially for sharing it freely!

(+1)

The colours look very nice!

(+1)

do you have a preffered commerical credit copy? Link to Patreon? link to your itch.io account? Either way, thanks for all you do. 

Yeah, a link to my patreon, itch or twitter (whatever looks better for you) is fine. Cheers!

(+1)

in the props layer, what does the star in the circle means?

Statue: https://dysonlogos.blog/2013/12/23/the-key-to-all-this-madness/

(+1)

do you plan to make a "starship" branch/fork?

I do not, I'm just not familiar enough with the genre. But I guess some of the maps could work as spaceship plans as they are?

(+1)

some of them, yes, there is some tags that doesn't quite fit well and others tag that are "missing". also the style is a bit different, I know is only aesthetic but still..
2 of the main difference would that the general shape should be far more compacted and the final map must resemble some kind of "shape" (squared, elongated, triangular...).

(1 edit) (+2)

Is there any chance for a standalone download? The Itch.Io UI overlaps the top right quadrant of the entire generator unless I set my browser zoom to 75%.


Or a paid tool to let us manually make dungeons using the elements in the generator?

Occasionally I build native versions of my most popular generators (including 1PDG) for my patrons. The last time I did this was some time ago, so the next time is gonna be soonish. But if that UI thing is the only thing that bothers you, you can try the Arcana version of this generator.

I have no plans for making an editor (vs. generator) at this moment.

(+1)

Awesome project! Thanks for sharing it with us.

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