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Love the generator. 

Question: Is there any way to change the type of terrain in a specific area? (ex: make a forest a desert)

Howdy, two suggestions/requests and a question! Firstly the question: it's about the town generator but it could be applied in general to any output, I made a map of town long ago and lost the permalink... is there any way to retrieve from the image I saved?

Suggestion nr.1 for 'Perilous shores': there is no chance to set grasslands as the main feature of a map; I recently looked for a countryside map with plain grasslands (for pastures) or cultivated fields... is there any chance to add this feature?

Suggestion nr.2 for 'Perilous shores': in a map, the only icons are towns/villages or dungeons (marked with the skull icon)... would it be possible to add other 'points of interest'? For instance: a ruin, a monastery, an architectural element like a column or an obelisk... or in general a pin point which is not 'dangerous' (i.e. an icon different than a skull)?

Thanks a lot in advance, best

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I have a map with a layout that I like, but would like add some patchy trees in a large open grass lands.  Is there the potential to allow placing of trees similar to how you can place dangers or towns? Im not talking about painting a whole map, just tweaking the terrain.  Love the style, btw.

This is a more complex matter than it may seem. The placement of a single forest patch can affect neighboring terrains, not always in an obvious way. Maybe this will be implemented someday, but not anytime soon.

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You are a genius. I cannot express how good/great this tool is. I will not stop making maps for everyplace you wonderful person.

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Hi, I'm working on a generative RPG scenario tool that would create lore snippets/narrative arcs based on the users world database for my masters degree. Is there a chance of implementing your map generator in this project? 

Well, if you figure out a way to do it without me giving you the source code, hosting the generator at your place or anything like that, then yes, why not :) But usually people resolve to pregenerating a large enough number of maps without invoking the generator afterwards (like here: https://hexroll.app/).

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