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(+1)

Maybe I'm doing it wrong but I can only rarely get the settlement icons to delete. Is there a setting that will leave them off or a better way to delete them?

This is not the first report of problems with settlement deletion, but unfortunately I cannot reproduce this. If you don't need settlements at all, you can hide them instead of deleting: choose Details > Towns > Hidden in the context menu.

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I have question I'm trying to import the map to roll 20 to use HEX grid but I cannot for the life of me get them to line up.

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I'm not familiar enough roll20, sorry. I guess you checked that the hexes mode in the generator is set to "Pointy topped" or "Flat topped"?

(1 edit) (+1)

Foundry VTT user here. I do not know about Roll20, but it must be similar.

I see 2 problems with importing generated map. 

1. The hexes do not start "flush" at the edge. In Foundry, that means that I need to manually offset the map to fit the hex grid. This is a manual process; Foundry has a tool that helps quite a lot, but it's time consuming and imperfect. Ideally, the exported map from PS would have hexes starting flush at the edges. Here are the 2 ways "flat top" hexes cap be flush:



2. The "grid size" is not specified. In Foundry, maps are defined by how many pixels fit in a single grid square (the devs suggest at least 100 px, and that is what I use). For maps using a grid (like the ones generated by OPDG), it makes things super easy: export at 100 px, use the same size in Foundry and boom, everything lines up. In the best world, exporting a map from PS would be just as easy. Ideally, PS would scale their hexes to pixels per square so that exporting at say 100 px per square would fit easily and perfectly on a VTT. I read a reddit post where someone describe how to calculate it; maybe that could be useful to you: https://www.reddit.com/r/FoundryVTT/comments/t8anvc/hex_grids_in_foundry/

Thanks for taking the time to read and answer the comments! Also, thanks for everything you do :D

(+2)
  1. This one shouldn't be too difficult to implement.
  2. And this is something I'll have to examine closer.

Thanks for the explanation!

(+1)

Thank you for taking the time to read and answer!

(+1)

Hey this is extremely cool and a very helpful tool. Will definitely consider supporting the project. Thank you!

I do have one question. Is it possible to update the icons on the map to different things? I saw a post showing some different icons earlier but can't find it and also I wasn't sure how I might import them to the tool

(1 edit)

No, it's not possible. The generator doesn't use any pre-made assets (and can't import them), everything is drawn procedurally. 

Are you asking about cities? All you can do is to choose between "pins" and actual icons (Details > Towns), change their size (via the Style dialog) and slightly change their look by rerolling internal parameters (Details > Towns > Random icons).

(+1)

Is anyone else UNABLE to delete towns and dungeons, etc?

Could you describe what you do to delete a settlement (or a "danger") and what happens after that?

(1 edit) (+1)

I am having the same issue.  It works for a while and then just stops (have tried different browsers).

*EDIT: Solved this today.  Sometimes you have to add the town to the almanac, then delete it.  Works every time then.

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Hello love this program was wondering if there was a way that it could work with an already pre existing map to help fill the areas?

Not at the moment, no. People sometimes ask about something like this, and I've considered the idea, but apparently everyone has quite different things in mind. A full-fledged editor might work for most cases, but that's definitely beyond the scope of this app.

(+1)

Hi, I absolutely love your work! You are a hero! But I need help... I can't get any font to work. The font I'm requesting is installed on my PC. I type the name, but it just gets ignored. Do I need the parentheses, as visible in the default setup? I've tried this on a mac and a PC.

I'm sorry, I have no idea why this doesn't work for you... You definitely don't need parentheses. The font name should be entered exactly like it's spelled in whatever tool you're using, but the case doesn't matter. For example, "times NEW roman" will work, but "times    new roman" (with the additional spaces) won't.

(3 edits)

hey i dunno whats up but several of your generators are cutting off about 50-60 pixels, without touching the margin or overlay text. changing zooms and sizes doesn't affect it.
in regular it cuts it off on the right oops right and bottom. in full screen, it's the bottom edge which falls off. i cannot figure out if there's an element from itch or elsewhere doing it, but i don't think it's the ratings bar


huh. if we rotate, it then cuts off all the elements, margin and compass etc.

oh i see! it's every element, incl child elements. longer text gets its own margin cut off too.

(+1)

I love this tool and have used it a lot in my solo roleplaying, but I'm surprised that a simple thing isn't in the parameters : the presence or absence of mountains. Every map has them, it's not toggable. Is it a choice or an oversight?

You can get a map with very few or no mountains by selecting the "lowland" tag.

(+1)

Love the generator. 

Question: Is there any way to change the type of terrain in a specific area? (ex: make a forest a desert)

Howdy, two suggestions/requests and a question! Firstly the question: it's about the town generator but it could be applied in general to any output, I made a map of town long ago and lost the permalink... is there any way to retrieve from the image I saved?

Suggestion nr.1 for 'Perilous shores': there is no chance to set grasslands as the main feature of a map; I recently looked for a countryside map with plain grasslands (for pastures) or cultivated fields... is there any chance to add this feature?

Suggestion nr.2 for 'Perilous shores': in a map, the only icons are towns/villages or dungeons (marked with the skull icon)... would it be possible to add other 'points of interest'? For instance: a ruin, a monastery, an architectural element like a column or an obelisk... or in general a pin point which is not 'dangerous' (i.e. an icon different than a skull)?

Thanks a lot in advance, best

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